Love programmation, procedural art and video games.

Joined January 2014
48 Photos and videos
Zava Yann retweeted
Apr 24
Been testing GPT 5.5 and it's implemented the HTML-in-Canvas spec Worked for both WebGL and WebGPU out of the box Then created this demo with the PixiJS GSAP Skills Hopefully there will soon be no excuses to make boring websites
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Zava Yann retweeted
my portfolio duck pond
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Zava Yann retweeted
Now p5.brush comes with a brush maker so you can easily create custom brushes You can find it within the tools directory of the repository. Will try to deploy an online version in the coming hours
πŸ₯πŸ₯ Presenting... πŸ₯πŸ₯ p5.brush 2.0.0 Unlock custom brushes, natural fill effects and intuitive hatching. I'm finally adding compatibility with @p5xjs 2.0 , and - Modularity for easier open-source contributing - Better performance - Simpler usage, inheriting p5 state πŸ”—πŸ‘‡
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Zava Yann retweeted
πŸ₯πŸ₯ Presenting... πŸ₯πŸ₯ p5.brush 2.0.0 Unlock custom brushes, natural fill effects and intuitive hatching. I'm finally adding compatibility with @p5xjs 2.0 , and - Modularity for easier open-source contributing - Better performance - Simpler usage, inheriting p5 state πŸ”—πŸ‘‡
πŸ₯πŸ₯ Presenting... πŸ₯πŸ₯ p5.brush Unlock custom brushes, natural fill effects and intuitive hatching in @p5xjs! With p5.brush.js, I’m open sourcing part of my toolbox, which I’ve developed and used since the start of my coding practice. p5-brush.cargo.site/ Read below πŸ§΅πŸ‘‡
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Zava Yann retweeted
I built a procedural medieval island map generator using Wave Function Collapse on hex grids. 4,100 cells, 900 possible states per cell, 60fps on mobile. Wrote up the whole process with lessons learned. Links below πŸ‘‡ #threejs #webgpu
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Zava Yann retweeted
Introducing Three.js Collection - a platform that helps developers easily add high-quality 3D components to their projects and improve the web experience. Check it out here and join the waitlist: threejs-collection.com Some of the features: 1. A large collection of interactive and high-quality three.js components 2. Continuously growing library with regular new additions 3. Easy code copy or quick ZIP download 4. Clean, production-ready and easily customizable three.js scenes And the best part? You can submit your own three.js components, get them featured on the platform, and earn a share of the revenue based on their performance. πŸ‘‰ Join the waitlist now for an exclusive discount : threejs-collection.com/waitl… #threejs #webgl #webdevelopment #3d #BuildInPublic
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Zava Yann retweeted
Layer by Layer Explanation⛓️ by daero_art
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Book menu breakdown πŸ“™ #pixelart #indiedev #GameMaker
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Zava Yann retweeted
This has to be the coolest and most complicated clock I have ever seen

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Zava Yann retweeted
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful. This thread is full of visual examples.
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Zava Yann retweeted
I'm building a small web app that turns standard polls into live races. Instead of boring bar charts, your votes push these little guys forward. 🐟🦎🐹 Still have the debug button visible, but the vibe is getting there. #threejs #ClaudeCode
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Zava Yann retweeted
Making a 3rd-Person Minecraft in the Web ⛏️ It’s finally almost finished. AI Three.js really feels like magic. Thanks to @dangreenheck β€” his YouTube course was where this journey started. β–Ά Live: third-person-mc.vercel.app/ #threejsJourney #webgl #gamedev #minecraft #threejs
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Zava Yann retweeted
an object born from code casts an infinite shadow
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Zava Yann retweeted
Jan 14
Can you read 900 words per minute? Try it.
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Zava Yann retweeted
2025: built things 2026: build more things πŸ§‘β€πŸ³
2024: built things 2025: build more things πŸ€™
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Zava Yann retweeted
Jan 7
going into 2026 with a bang
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Zava Yann retweeted
Created a text gooey morph effect using SVG filters feGaussianBlur and feColorMatrix. Animated with @motiondotdev, ofc.
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