Hello Word.
Day 2 of building 2D game engine from scratch in C
-game loop setup
-game Display setup
-rendering an asset to the window
#day2#buildinpublic#2dgameengine
Here’s a quick look at my Scene Editor. I’ve been enjoying building this from the ground up. The editor allows seamless tile placement, multi-layer editing, and grid-based precision, making it easy to design immersive levels.
✅ Features in this clip:
🔹 Placing tiles on a structured grid
🔹 Layer-based editing for objects & environment
🔹 Real-time scene visualization
This is just the beginning! More updates coming soon.
Hopefully soon I can translate from editor to playable scene.
#GameDev#IndieGame#PixelArt#SceneEditor#LevelDesign#gameengine#videogames#gamer#gamedeveloper#fyp#gaming#gamer#workinprogress#passion#2dgameengine