Um amigo
@GonHabbo
me deu a ideia da criação de template para creativos e questões de thumb, banners para seus projetos. Com isso, fiz a extensão da ferramenta, aqui será o Playground para testar mobílias e fazer magica! #GameDesign#IndieDev#ToolDev#Habbo#PixelArt#BolhaDev
Opa, bão?
Estou há um booom tempo desenvolvendo essa ferramenta. Senti que a comunidade precisava de algo que desse liberdade real de criação, sem as amarras de editores binários antigos ou processos manuais lentos.
#GameDesign#GameDev#IndieDev#ToolDev#Habbo#PixelArt
Still polishing the editor UX.🛠️
I reworked the toolbar to make it cleaner. ✨
What do you think of the new layout ?
⬆️ Before /⬇️ After
#gamedev#uiux#indiedev#tooldev
Building big features can be draining. 🧠
So to take a break, I switch to small QoL improvements on my code.
Lately, I polished the editor UX:
- Reworked the hotkey system⌨️
- Added "Random Color per Object" debug view (inspired by Blender) 🎨
#gamedev#indiedev#cpp#tooldev
Just built a small cyber tool called NukTrack. A clean Chrome extension that logs keystrokes, tabs and events in real time.
Still improving it, but the base is working perfectly. Inspired from Tackker, @AnonKryptiQuz
and @Hghost010
#CyberSecurity#Redteam#ToolDev
The countdown has begun... ⏳
World Creator 2025.1 will be available soon — and it’s more than just a new major version. It’s the foundation of a new era ... and this one is going to be huge.
We’re putting the final touches on a version that redefines what’s possible in real-time world building — with seamless biome transitions, procedural and manual object placement, intuitive scene creation, faster workflows, and powerful performance boosts.
Why does this matter? Because the next step is massive:
🚀 Hardware Ray-Tracing
🎬 Real-time Video Animation
🌊 Advanced Water Layers & Particle Simulations
☁️ Volumetric Cloud Layers
🌍 Ultra-Photorealistic Rendering
World Creator 2025.1 lays the groundwork for all of this — and you’ll be ready.
Build worlds today. Shape the future tomorrow.
@worldcreator3d#worldcreator#gamedev#vfx#indiedev#3dart#realtime#cg#tooldev
From solo tooldev to Oracle’s kernel warrior—Dan Carpenter took his static-analysis wizardry, built Smatch from scratch to catch Linux kernel bugs, and brought that deep insight into Oracle’s tooling team. #Linux#StaticAnalysis#Oracle#PyConUganda#PyConUganda2025