Filter
Exclude
Time range
-
Near
I've been busting my ass to get this ready for #screenshotsaturday - Describe a motion. See it happen. It's simple. More info soon - there's still a bit to left to do.. #proceduralanimation #motionstudio #threejs #llm
2
3
16
812
Pereiranimations retweeted
1
6
51
1,850
This is seriously cool ๐Ÿคฏ A procedural IK system for a six-legged spider mech in UE5 that helps reduce clipping and makes animation more efficient is the kind of game dev work I love seeing. #UE5 #GameDev #ProceduralAnimation #InverseKinematics #Animation
6
245
Procedural character mesh procedural skeletal animation in three.js ยท IK / FK ยท root motion ยท idle โ†’ walk โ†’ run blend ยท dodge / roll ยท jump fall ยท no DCC tools, no mocap, no rigged assets Every vertex and every keyframe generated from math. #threejs #gamedev #procgen #proceduralanimation
1
7
224
Truly groundbreaking work of the team. It's demoed in UE5. #videogame #videogameanimation #robotics #proceduralanimation #nvidia
What is missing to bring real-time motion research into AAA games and real-world robotics? We present MotionBricks, a step toward bridging this gap with two key components: - a single generative latent motion backbone covering 350,000 motion skills, running at 15,000 FPS with 2 ms latency and substantially improved quality and reliability. - a unified smart primitive interface for locomotion, object / scene interaction, with fine-grained control over generated behaviors. Webpage: nvlabs.github.io/motionbrickโ€ฆ Code: github.com/NVlabs/GR00T-Wholโ€ฆ Paper: arxiv.org/abs/2604.24833 (ACM TOG / SIGGRAPH 2026)
1
1
8
567
TouchDesignerใง็‰ฉ็†็š„ใซๅดฉใ—ใŸใ‹ใฃใŸใฎใงใ™ใŒใ€BulletSolverใฏไฝฟใ‚ใšใ€CHOPใงๅคงๅˆ†ไธ่‡ช็„ถใชๆ„Ÿใ˜ใงใ—ใฆใฟใŸใ€‚ใ€‚BulletSolverใฃใฆใชใซ๏ผˆ็ฌ‘๏ผ‰ๅค‰ใชๅŠนๆžœ้Ÿณไป˜ใใ€‚ใ€‚ #TouchDesigner #madewithtouchdesigner #creativecoding #voxelart #generativeart #motiongraphics #proceduralanimation
4
137
34/100 Days Of Animation I explored Cavalry and every serious motion designer should have it on their radar. Procedural. Node-based. Built for complex. #100DaysOfAnimation #Day34 #Cavalry #CavalryApp #MotionDesign #MoGraph #ProceduralAnimation #AnimationChallenge
1
3
18
560
Artโ€‘directable wave control for your fluid particles. nxWave sculpts waves, ripples and swells for intuitive, fast iteration beautiful results. #INSYDIUM #NeXus #nxWave #ParticleSimulation #ProceduralAnimation #MotionDesign #VFX #SimulationTools
1
27
2,002
Trying to decide how many legs a robot needs to survive a @theworldlabs #GaussianSplats world... ๐Ÿค” #Unity3D #WorldLabs #ProceduralAnimation
3
7
88
5,758
Been experimenting with procedural locomotion on #GaussianSplat environments from @theworldlabs . Built a little multi-legged robot in Unity that raycasts against the splat data to figure out where to place its feet, no meshes or colliders involved... Pretty fun to climb surfaces, walk on walls, and set a weird number of legs on the fly :) Still rough around the edges but pretty fun to watch it figure things out. #GaussianSplatting #Unity3D #WorldLabs #ProceduralAnimation
62
161
1,318
145,667
New step design seems on the right track. The focus is gliding feet that move with the body. Now the steps work via gradual blends rather than binary states. Seem I've got the input factors right, now it's tweaking the modifiers. #activeRagdoll #proceduralAnimation #gamedev
1
3
94
Mar 5
The VFX Campus library is now free. All 7 Houdini courses from VFX School โ€” including simulations, destruction, fluid effects, compositing, and the full Renaissance program โ€” are available at no cost until March 1, 2027. The courses cover everything from Houdini basics to advanced procedural workflows. Download Houdini Apprentice and start learning for free! youtube.com/watch?v=UNjZxTPLโ€ฆ #sidefxhoudini #vfx#3d #proceduralanimation #vfxtutorials
12
145
1,199
40,720
First blunt test of locomotion. The legs can step to targets while auto adjusting the hip to relieve pressure. Not the full walking system yet, but I've confirmed the auto systems can move the #activeRagdoll smoothly a emergent gait. #proceduralAnimation #gamedev
1
2
54
Godot 4 Procedural FPS Animation System Demo (Weapon Sway, Recoil, Inertia, Camera Shake, Leaning) ๐Ÿ”ฅ #Godot #indiedev #GodotEngine #gamedev #FPS #proceduralanimation
11
516