Playgamaโs Web Games Industry Market Map 2026 is a great read for anyone following the web games market.
Weโre happy to see Defold included as part of this growing ecosystem. Web games have always been important to us, and weโre excited to keep improving Defold for developers building for the web.
#MadeWithDefold#gamedev#indiedev#webgames#html5#webgamedev
Gaming lives everywhere. The web gaming ecosystem has grown into hundreds of companies building engines, platforms, monetization solutions, and much more.
We decided to capture that in a single industry map.
How many logos do you recognize? ๐
#webgame#webdev#gamedev#indiedev
๐ธ Spent: $100 on AI tools
๐ฐ Earned: $4 in game revenue
The biggest lesson?
AI can help you build almost anything.
AI cannot make people play, share, or pay for what you build.
The internet is full of "laptop WiFi AI = millionaire" stories, but the fine print matters:
โข Building is one skill
โข Distribution is another
โข Monetization is another
Creating products has never been easier.
Getting users and generating revenue is still the hard part.
Still, I wouldn't trade these 2 months for anything. I've shipped 4 games, have 2 more coming soon, and learned more about AI, game development, and product distribution than ever before.
Back to building. ๐
#indiegamedev#gamedev#html5gamedev#webgamedev#ai#chatgpt#claude#gemini#buildinpublic#indiehacker#gamedevelopment#startup#playgama#solodev#madewithai
News of the year!!! @Poki just added CCU for games.
So now you can see real numbers! That is the best decision to share stats publicly. Truly OPEN WEB!!!
For example, this is Wes's @devortel game on poki Vortella's Dress Up having 10k CCU
@webgamedb something should be wired up on your side๐
RT if you like this feature!
#poki#webgamedev
New version was uploaded. Whatโs changed:
- max speed limit
- wheel tracks
- trunk visualization
- simple navigation system
- load/unload animation
Now I get more long sessions (3 mins)
Next tasks:
- vfx for vehicles
- some obstacles
- better models for cargo
- SFX
Rally want to create a procedural engine sound system but Iโve never worked with that before. Something new and exciting!!!
#indiedev#webgamedev#roadto10kMMR
I just added wheel tracks. I know I know... this is just "shiny" thing, but it was 1 prompt and 2 fixes.
Decided to use a single mesh preallocated buffers for vertices. Should be enough for ~50 vehicles.
#indiedev#webgamedev
Just got a soft launch on @Poki for my Make Brainrots Online.
Before Poki, the game reached:
- avg playtime ~10 mins
- $1 000
- ecpm ~$0.4
I spent 2 months going from a concept on Construct 3 to a polished multiplayer game on pixi.
IFAIK this is the first game on Poki with @bunjavascript backend on the server side)
Also thank you @PixiJS for such a great library!
@Cloudflare@ContaboCom@cursor_ai = ๐ฌ
Check it out poki.com/en/g/make-brainrotsโฆ#webgamedev#indie#firstmmo
โจ #Phaser 4 just made 2D lighting ridiculously easy.
One line of code. Self-shadows from your own texture. Works on every single game object.
No more pipeline juggling. Just sprite.setLighting(true) and you're done ๐ฆ
Full breakdown ๐
f.mtr.cool/gkmajpofgi#Phaser4#GameDev#HTML5Games#WebGameDev#indiedev
Truck Simulator RP Online!
I've just replaced Jolt with @isaac_mason_ 's crashcat and it is ๐ฅ -500% in size...
Also decided to move on with @babylonjs instead of three. ThinInstances, VAT, Particles ... lots of batteries included.
Next stop: Multiplayer with @bunjavascript and probably @colyseus#webgamedev#indiedev#gta
Thinking about migrating your #Phaser 3 game to Phaser 4? ๐ค๐ก
For most games using standard Phaser objects, it's probably just a few hours of work.
New renderer, unified filter system, better lighting... and a clear step-by-step guide to get there without surprises โก๏ธ๐
f.mtr.cool/anibmzylcq#gamedev#Phaser#webgamedev#GameDev#HTML5Games#JavaScript
Building a cross road style 2d game completely using AI, assets are generated manually, though.
I am using @claudeai to program the code for me.
Have committed to make this game live in 1 week and it is already 4 days now. And still has a few more improvements and a few bugs to fix.
Will be making this game live on @PlaygamaCom soon :)
#gamedev#html5games#indiedev#indiegamedev#genai#ai#buildinginpublic
Phaser vs Kaplay vs Excalibur: someone finally built the SAME game in all three to settle it. ๐ฎ
One framework clearly came out on top... and the reasons might surprise you ๐๐คญ
f.mtr.cool/usnevldetb#gamedev#phaserjs#webgamedev
Really nice to see @wavedash showing Defold some love! ๐งก๐
We discovered a Defold integration and example for running Defold HTML5 builds on Wavedash, helping more developers explore browser-native distribution.
Weโre very happy to see this support - thank you and welcome in the Defold ecosystem!
#gamedev#indiedev#webgames#webgamedev#MadeWithDefold#gameengine#html5#js
Jam devs: stop wasting day 1 rebuilding movement, physics, vehicles, and UI.
I open-sourced Kinema:
a playable 3D browser game starter built with TypeScript Three.js/WebGPU Rapier.
Built with AI help.
github.com/2600th/Kinema#gamedevjs#threejs#webgamedev
"La Abadรญa del Crimen" (1988) is playable in your browser. No downloads, no emulators. Just the game. โช๐ฏ๏ธ
One of Spain's most iconic adventure games, reimplemented in #JavaScript using #Phaser with the original Amstrad CPC assets intact.
This is why the web is a great game platform ๐๐
f.mtr.cool/eovllxqlrx#gamedev#phaserjs#webgamedev#retrogaming
Want to learn #Phaser from scratch? Start with Tic Tac Toe. โโญ
This beginner tutorial covers game state, input handling, win detection and scene lifecycle... all without a single external asset.
Small game, big fundamentals. ๐
f.mtr.cool/axjeqifmcm#phaserjs#gamedev#webgamedev
Phaser vs Kaplay vs Excalibur: someone finally built the SAME game in all three to settle it. ๐ฎ
One framework clearly came out on top... and the reasons might surprise you ๐๐คญ
f.mtr.cool/mixtfcjggp#gamedev#phaserjs#webgamedev