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Playgamaโ€™s Web Games Industry Market Map 2026 is a great read for anyone following the web games market. Weโ€™re happy to see Defold included as part of this growing ecosystem. Web games have always been important to us, and weโ€™re excited to keep improving Defold for developers building for the web. #MadeWithDefold #gamedev #indiedev #webgames #html5 #webgamedev
Gaming lives everywhere. The web gaming ecosystem has grown into hundreds of companies building engines, platforms, monetization solutions, and much more. We decided to capture that in a single industry map. How many logos do you recognize? ๐Ÿ‘€ #webgame #webdev #gamedev #indiedev
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๐Ÿ’ธ Spent: $100 on AI tools ๐Ÿ’ฐ Earned: $4 in game revenue The biggest lesson? AI can help you build almost anything. AI cannot make people play, share, or pay for what you build. The internet is full of "laptop WiFi AI = millionaire" stories, but the fine print matters: โ€ข Building is one skill โ€ข Distribution is another โ€ข Monetization is another Creating products has never been easier. Getting users and generating revenue is still the hard part. Still, I wouldn't trade these 2 months for anything. I've shipped 4 games, have 2 more coming soon, and learned more about AI, game development, and product distribution than ever before. Back to building. ๐Ÿš€ #indiegamedev #gamedev #html5gamedev #webgamedev #ai #chatgpt #claude #gemini #buildinpublic #indiehacker #gamedevelopment #startup #playgama #solodev #madewithai
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News of the year!!! @Poki just added CCU for games. So now you can see real numbers! That is the best decision to share stats publicly. Truly OPEN WEB!!! For example, this is Wes's @devortel game on poki Vortella's Dress Up having 10k CCU @webgamedb something should be wired up on your side๐Ÿ˜‰ RT if you like this feature! #poki #webgamedev
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New version was uploaded. Whatโ€™s changed: - max speed limit - wheel tracks - trunk visualization - simple navigation system - load/unload animation Now I get more long sessions (3 mins) Next tasks: - vfx for vehicles - some obstacles - better models for cargo - SFX Rally want to create a procedural engine sound system but Iโ€™ve never worked with that before. Something new and exciting!!! #indiedev #webgamedev #roadto10kMMR
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I just added wheel tracks. I know I know... this is just "shiny" thing, but it was 1 prompt and 2 fixes. Decided to use a single mesh preallocated buffers for vertices. Should be enough for ~50 vehicles. #indiedev #webgamedev
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Just got a soft launch on @Poki for my Make Brainrots Online. Before Poki, the game reached: - avg playtime ~10 mins - $1 000 - ecpm ~$0.4 I spent 2 months going from a concept on Construct 3 to a polished multiplayer game on pixi. IFAIK this is the first game on Poki with @bunjavascript backend on the server side) Also thank you @PixiJS for such a great library! @Cloudflare @ContaboCom @cursor_ai = ๐Ÿฌ Check it out poki.com/en/g/make-brainrotsโ€ฆ #webgamedev #indie #firstmmo
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โœจ #Phaser 4 just made 2D lighting ridiculously easy. One line of code. Self-shadows from your own texture. Works on every single game object. No more pipeline juggling. Just sprite.setLighting(true) and you're done ๐Ÿ”ฆ Full breakdown ๐Ÿ‘‡ f.mtr.cool/gkmajpofgi #Phaser4 #GameDev #HTML5Games #WebGameDev #indiedev
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Truck Simulator RP Online! I've just replaced Jolt with @isaac_mason_ 's crashcat and it is ๐Ÿ”ฅ -500% in size... Also decided to move on with @babylonjs instead of three. ThinInstances, VAT, Particles ... lots of batteries included. Next stop: Multiplayer with @bunjavascript and probably @colyseus #webgamedev #indiedev #gta
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Thinking about migrating your #Phaser 3 game to Phaser 4? ๐Ÿค“๐Ÿ’ก For most games using standard Phaser objects, it's probably just a few hours of work. New renderer, unified filter system, better lighting... and a clear step-by-step guide to get there without surprises โšก๏ธ๐Ÿ‘‡ f.mtr.cool/anibmzylcq #gamedev #Phaser #webgamedev #GameDev #HTML5Games #JavaScript
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Small movement update for Frogie ๐Ÿธ You can already move using: ๐Ÿ“ฑ Swipe controls on mobile โŒจ๏ธ Arrow keys on keyboard Now Iโ€™ve added press & hold movement for diagonal cells ๐Ÿ‘€ How is this looking so far? Would love to hear your thoughts on the movement feel ๐Ÿš€ #gamedev #indiedev #indiegame #html5games #webgamedev #gamedevelopment #madewithphaser #playtesting #screenshotsaturday #indiegamedev
Building a cross road style 2d game completely using AI, assets are generated manually, though. I am using @claudeai to program the code for me. Have committed to make this game live in 1 week and it is already 4 days now. And still has a few more improvements and a few bugs to fix. Will be making this game live on @PlaygamaCom soon :) #gamedev #html5games #indiedev #indiegamedev #genai #ai #buildinginpublic
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Your #Phaser browser game #Nintendo Switch Pro controller = console-quality controls with zero downloads ๐ŸŽฎ The Gamepad API makes it easier than you think. f.mtr.cool/nszhaftrep #phaserjs #gamedev #webgamedev #javascript

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Sprite sheets in #Phaser 4: load it, slice it, animate it. ๐ŸŽจโžก๏ธ๐ŸŽฎ This beginner tutorial by @_scottwestover covers everything from preload to playback in a few clean steps. Your sprites deserve to move. ๐Ÿ‘‡ f.mtr.cool/qyuflkphgq #phaserjs #phaser4 #gamedev #webgamedev
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Phaser vs Kaplay vs Excalibur: someone finally built the SAME game in all three to settle it. ๐ŸŽฎ One framework clearly came out on top... and the reasons might surprise you ๐Ÿ‘‡๐Ÿคญ f.mtr.cool/usnevldetb #gamedev #phaserjs #webgamedev
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Really nice to see @wavedash showing Defold some love! ๐Ÿงก๐Ÿ’™ We discovered a Defold integration and example for running Defold HTML5 builds on Wavedash, helping more developers explore browser-native distribution. Weโ€™re very happy to see this support - thank you and welcome in the Defold ecosystem! #gamedev #indiedev #webgames #webgamedev #MadeWithDefold #gameengine #html5 #js
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Your #Phaser browser game #Nintendo Switch Pro controller = console-quality controls with zero downloads ๐ŸŽฎ The Gamepad API makes it easier than you think. f.mtr.cool/kkxxmtoyxf #phaserjs #gamedev #webgamedev #javascript
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Sprite sheets in #Phaser 4: load it, slice it, animate it. ๐ŸŽจโžก๏ธ๐ŸŽฎ This beginner tutorial by @_scottwestover covers everything from preload to playback in a few clean steps. Your sprites deserve to move. ๐Ÿ‘‡ f.mtr.cool/yztyavwrnl #phaserjs #phaser4 #gamedev #webgamedev
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Jam devs: stop wasting day 1 rebuilding movement, physics, vehicles, and UI. I open-sourced Kinema: a playable 3D browser game starter built with TypeScript Three.js/WebGPU Rapier. Built with AI help. github.com/2600th/Kinema #gamedevjs #threejs #webgamedev
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"La Abadรญa del Crimen" (1988) is playable in your browser. No downloads, no emulators. Just the game. โ›ช๐Ÿ•ฏ๏ธ One of Spain's most iconic adventure games, reimplemented in #JavaScript using #Phaser with the original Amstrad CPC assets intact. This is why the web is a great game platform ๐Ÿ˜‰๐Ÿ‘‡ f.mtr.cool/eovllxqlrx #gamedev #phaserjs #webgamedev #retrogaming
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Want to learn #Phaser from scratch? Start with Tic Tac Toe. โŒโญ• This beginner tutorial covers game state, input handling, win detection and scene lifecycle... all without a single external asset. Small game, big fundamentals. ๐Ÿ‘‡ f.mtr.cool/axjeqifmcm #phaserjs #gamedev #webgamedev
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Phaser vs Kaplay vs Excalibur: someone finally built the SAME game in all three to settle it. ๐ŸŽฎ One framework clearly came out on top... and the reasons might surprise you ๐Ÿ‘‡๐Ÿคญ f.mtr.cool/mixtfcjggp #gamedev #phaserjs #webgamedev
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