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Top Down - Rogue-like Engine | Ability System Example of a passive ability: Increases player movement speed. A simple but impactful upgrade that improves mobility and overall gameplay feel. Easy to stack, easy to balance, and ready to use in your project. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets #GameDesign
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Jun 13
Top Down - Rogue-like Engine | Ability System Example of a simple passive ability: 📌Increases the player’s maximum health. Clean, effective, and easy to stack for better survivability. Quick to configure and ready to use in your project. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets #GameDesign
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Jun 12
Top Down - Rogue-like Engine | Ability System Example of a stackable passive ability: 📌Increases the number of projectiles fired in sequence per attack. The more you stack it, the more shots are released - boosting your overall damage output. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #bullethell #GameDevTools #UnityAssets
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Jun 11
Top Down - Rogue-like Engine | Ability System Example of a consumable “Lucky Block” ability: 📌Activate it to trigger a random outcome — it can spawn an enemy, drop a weapon, or grant another ability. Everything is fully configurable via Scriptable Objects (Drop Item), where you control item pools and drop chances. Flexible, expandable, and ready to plug into your game. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets #GameDesign
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The Unity Summer Sale is live! Get Beautify 3, Volumetric Fog & Mist 2, Volumetric Lights 2, Voxel Play 3, Radiant GI, and more at 50% off until July 15. Shop Now: kronnect.com/ #Unity3D #GameDev #IndieDev #UnityAssets #GameDevelopment
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Jun 10
Top Down - Rogue-like Engine | Ability System Another ability example: 📌Randomly selects a Bullet Hell preset from an array and activates it - not as a consumable, but as a reusable ability with a cooldown. Adds variety to combat while staying easy to configure via Scriptable Objects. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #bullethell #GameDevTools #UnityAssets
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Jun 9
Top Down - Rogue-like Engine | Ability System Example of a consumable active ability: Pick up → Activate once → Trigger one of the ready-made Bullet Hell presets, easily configured via Scriptable Objects. Fast to set up, flexible to extend, and perfect for adding impactful combat moments. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #bullethell #GameDevTools #UnityAssets
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Jun 7
Top Down - Rogue-like Engine | Asset Store Here’s an example of how Ability setup looks directly in the Inspector (passive abilities). Passive abilities use a stacking system - the more abilities of the same type you pick up, the stronger the effect becomes. 👀For example, if regeneration drops twice, you can collect both to upgrade its power. You can already use this in your own game. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets #GameDesign
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Jun 6
👀Take a look - a ready-made Ability System for your game! - Top Down Rogue-like Engine Includes: - active & passive abilities - cooldown tracking - 4 hotkey slots, world pickups with object pool support (You can either reduce the number of slots or add more) - mouse-following tooltip. Comes with 14 ready-to-use abilities. Custom editors keep your workflow clean by hiding unnecessary fields. Asset Store → assetstore.unity.com/package… #gamedev #indiedev #unity #roguelike #GameDevTools #UnityAssets
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Spending more time on busywork than building your game? 😮‍💨 Easy Tools cuts the repetitive Unity workflow tasks — organize, track, bookmark & copy, all in one window. 📷 layerlab.io/products/easy-to… #Unity #GameDev #IndieDev #UnityAssets #UnityEditor #madewithunity
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🖱️ Looking for clean UI for your game? Our Dark Fantasy GUI Pack is currently 50% OFF on the Unity Asset Store ⚔️ Customizable frames, buttons & panels for dark RPGs, metroidvania and platformers. 👉 bit.ly/4gzKl6F #GameDev #UnityAssets #GameUI #IndieDev #FantasyUI
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Spent two weeks getting modular wall corners to feel right in my Unity tool. #unity3d #gamedev #indiedev #unityassets
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May 10
🧰 Chests System - Top Down Rogue-like Engine Asset Store 👇 assetstore.unity.com/package… Chests are interactive world objects that: • Use Drop Tables for randomized loot • Can be opened via the Interaction System • Can spawn multiple items at once They share the same drop logic as enemies, making loot pools fully reusable or customizable across systems. #GameDev #IndieDev #Unity #Unity3D #UnityAssets
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