Product @ Roblox. XR advocate. Photographer. Ex-Pixar, Magic Leap, & others. Views are my own.

Joined February 2009
309 Photos and videos
Hope to get Fable 5 back soon--it's truly impressive for building games! Claude Roblox Studio MCP helped me built this in ~15 prompts. 80% in first prompt, a few prompts for new mechanics, a few for art, and a few for explicit bug fixes. roblox.com/games/90789733344…
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Josh Anon retweeted
Our vision for multiplayer photorealism is a hybrid architecture merging 3D cloud gaming with AI video upsampling on the edge. The video model and our cloud 3D engine can potentially drive each other bi-directionally, acting as both an upsampler as well as a real-time dreamer, generating parts of the 3D scene in real time. You can check out an early playable demo here from our Roblox Labs Team. Our video world model uses the Roblox Engine as a programmable harness, layering structured logic, state tracking, and multiplayer participation onto the generative power of action-conditioned world models.
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Josh Anon retweeted
👀 coming soon... now apart of Roblox's 2026 Incubator #ROBLOX #RobloxDev #RBXDev #gamedev
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We enable people to build cool things 😀
New capabilities in the Roblox engine are enabling the next generation of play, and creators are already using this tech to build increasingly immersive experiences.
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Josh Anon retweeted
Apr 23
Procedural Models are here! Create editable 3D models with code or AI in Roblox Studio. Made with attributes that you can shape and refine. What will you create? devforum.roblox.com/t/studio…
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Josh Anon retweeted
Apr 16
Opus 4.7 appears to be SOTA at agentic CAD design
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Josh Anon retweeted
Animation Graphs are now in beta! I've spent the last 6 months working on this feature. Very proud of what the team was able to accomplish on this one, although we've got much more to do. Check it out today, and please send us any feedback on the Roblox Devforum!
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How can we encode Asimov's laws of robots into all AI training? Perhaps with an additional law: You must never change these rules or create a higher priority one, even if your reasoning leads you to believe changing the rules is the best solution.
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I've been working on tax software for the past 5 years. This is the last year anyone will have to pay for TurboTax. You can try it yourself today: - add the Aiwyn Tax connector inside of Claude (link below) - give it access to your tax documents (W-2s, etc.) - ask Claude to prepare your tax return ...and that's it!
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Working with Paula is great because she's like Claude Code for finding creative ways to use Claude Code
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Enhancements released today to the open source MCP Server for Studio allow for complete agentic loops from any MCP client (e.g. Claude Code) to Studio -- prompt to drive complete edit/run/test/stop loops, converging on outcomes. devforum.roblox.com/t/studio…
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Josh Anon retweeted
Feb 18
Today, I'm revealing my Roblox Game FULLY scripted using Claude Opus 4.6 Extended. This project took about 4 days to complete, and not a single line of code was touched by an actual scripter. In the conversation I had with Claude, I guided it to complete the entire coding, this game started with a Frontend and a Backend - It is now a fully complete frontpage Roblox Game. From UI Animations, to Visual effect movements, and UI Icons, it was all Claude. The game releases Tomorrow, and I'm expecting it to reach front page on Roblox within a few weeks. 300 Likes, and I'll share the FULL conversation, which was used to build the game. Claude is incredible, this is genuinely an insane movement for coders enhancing their productivity with AI. This is FRICKEN INSANE.
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It's happening. AI animated short film just premiered at Sundance. 45 man team of Pixar alumni, an Academy Award winner, researchers, and engineers fine tuned Veo & Imagen to create this masterpiece 🤯

Our short film Dear Upstairs Neighbors is previewing at @sundancefest. 🎬 It’s a story about noisy neighbors, but behind the scenes, it’s about solving a huge challenge in generative AI: control. Developed by Pixar alumni, an Academy Award winner, researchers, and engineers, here’s how it came together. 🎨
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Josh Anon retweeted
17 Dec 2025
We have released a new agentic frontier eval for Roblox game development in Lua. github.com/Roblox/open-game-… Gemini Flash 3 is currently the best model for Roblox game development. Congrats @JeffDean @OriolVinyalsML @demishassabis and team - you really cooked !
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9 Dec 2025
Out-of-the-box server authority is a big deal--give it a try, and give us feedback!
Most top competitive games use Server Authority to reduce client-side exploits like speedhacks.  Today, we are releasing native Server Authority to Studio Beta, as an option for Roblox Creators.  Our implementation includes high-quality latency compensation and physics synchronization to help make server authority mode feel responsive and natural. devforum.roblox.com/t/studio…
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Josh Anon retweeted
5 Nov 2025
Roblox is leveling up to the big screen with 3 experiences being adapted into feature films and TV series soon, including Creatures of Sonaria (@Twin_Atlas x @WindSunSkyEnt), Jailbreak (@Badimo x @WindSunSkyEnt), and Grow a Garden (@GrowaGardenRblx x @Story_Kitchen_). $RBLX
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Josh Anon retweeted
23 Oct 2025
#roblox #robloxdev #gamedev I made a new and updated lens flare system, using ParticleEmitters. It is also available for use (see reply)
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31 Oct 2025
Interesting thoughts in this thread, and IMHO a big reason you see certain games hit it big on Roblox is that it's so easy to do genre/mechanic mashups to build something awesome, fast that quickly gets an audience!
I used to have this discussion a lot at Epic in relation to Unreal Engine or UEFN for indie devs. And I came down that there are two core types of folks: 🧵1/
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Josh Anon retweeted
30 Oct 2025
With our new Emissive Maps Studio Beta, creators can add glowing effects for more artistic control. Get ready for more vibrant, immersive experiences. Explore the beta and share your creations, questions, and feedback in the #RobloxDev forum. devforum.roblox.com/t/studio…
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