software engineer | indie game dev | 1 cor 16:13

Joined March 2023
239 Photos and videos
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took me way long to make what seems like a simple 3rd person character with animations, but here it is! The recording doesn't look amazing, but it feels really good to move the character around. #Unity3D #gamedev
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plasmahive retweeted
Introducing CozyBlanket Pro A next-generation mesh optimization and cleanup toolkit, built from the ground up with AI-assisted retopology, cutting-edge UV tools, and powerful tool system to transform complex geometry into clean, efficient, production-ready assets.
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🏃‍♂️ I've gamified my own run so I can race my own ghost with the Meta Ray-Ban Display. I built a web app for the glasses, loaded a previous GPX from Strava, and dropped game mechanics on top. Pick up coins when you keep pace, sprint zones reward extra points if you push, and a mini leaderboard on the lens shows how you're tracking against your past self in real time. Best part: it actually works. Seeing your ghost 20 m ahead is a way stronger nudge than any number on a watch. 😅
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plasmahive retweeted
What good is a solid mechanic if the game still feels flat the moment players get their hands on it? 🤔 Game Design Skills’ upcoming Directing Game Mechanics Satisfaction bootcamp is a 12-week course built to help you create gameplay that feels polished, engaging, and worth coming back to. Secure your spot today: 👉 htmr.kr/gds Or learn more below ⬇️
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wip robot character. worth continuing?
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I’m tired of the ai drama online - just make stuff and have fun doing it
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plasmahive retweeted
2000 artistes ont été mis au défi de créer une animation 3D de 5 secondes pour faire descendre une balle du haut vers le bas de l’écran. Toutes les séquences ont ensuite été assemblées pour créer une gigantesque machine à billes collaborative.
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As lazy as i am, this is the easiest and most efficient way i animate fire. ✏️: #aseprite #pixelart #indiedev #gamedev #indiegame
How the hell do I animate fire in pixel art bruh 😭
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His courses were amazing. We had a silly concept that Engineers didn't need to understand the math just use it. So they packed loads of math into one course and I hated just memorizing algorithms without understanding. MIT online lectures allowed me to actually understand it. I don't think I'd have done well at university without those lectures.
An MIT professor taught the same math course for 62 years, and the day he retired, students from every country on earth showed up online to watch him give his final lecture. I opened the playlist at 2am and ended up watching three of them back to back. His name is Gilbert Strang. The course is MIT 18.06 Linear Algebra. Every machine learning engineer, every data scientist, every quant, every self-taught programmer who actually understands how AI works learned the math from this one man. Most of them never set foot on MIT's campus. They just opened a free playlist on YouTube and let him teach. Here's the story almost nobody tells you. Strang joined the MIT math faculty in 1962. He retired in 2023. That is 61 years of standing at the same chalkboard teaching the same subject to 18-year-olds. The interesting part is what he did when MIT launched OpenCourseWare in 2002. Most professors were skeptical. They worried that putting their lectures online would make their classrooms irrelevant. Strang did not hesitate. He said his life's mission was to open mathematics to students everywhere. He filmed every lecture and gave it away. The decision quietly changed how the world learns math. For decades linear algebra was taught the wrong way. Professors started with abstract vector spaces and proofs about field axioms. Students drowned in the abstraction. Most never recovered. They walked out believing they were bad at math when they had simply been taught in an order that nobody's brain is built to absorb. Strang inverted the entire curriculum. He started with matrix multiplication. Something you can write down on paper. Something you can compute by hand. Something you can see. Then he showed his students that everything else in linear algebra eigenvectors, singular value decomposition, orthogonality, the four fundamental subspaces was just a different lens for understanding what the matrix was actually doing under the hood. His rule was strict. If a student could not explain a concept using a concrete 3 by 3 example, that student did not actually understand the concept yet. The abstraction was supposed to come last, not first. The intuition was the foundation. The proofs were just confirmation that the intuition was correct. The second thing Strang changed was the classroom itself. He said please and thank you to his students. Every single lecture. He paused mid-derivation to ask "am I OK?" to check if anyone was lost. He never used the word "obviously" or "trivially" because he knew exactly what those words do to a student who is one step behind. He treated 19-year-olds learning math for the first time the way he treated his own colleagues. With patience. With respect. With the assumption that they belonged in the room. For 62 years. The result is something that has never happened in the history of education. A single math professor became the default teacher of his subject for the entire planet. Universities in India, China, Brazil, Nigeria, every country with a computer science department, started telling their own students to just watch Strang's lectures. The University of Illinois revised its linear algebra course to do almost no in-person lecturing. The reason was honest. The professor said they could not compete with the videos. His final lecture was in May 2023. The auditorium was packed with students who had never met him before. He walked to the chalkboard, taught for an hour, and at the end the entire room stood and applauded. He looked confused for a moment, like he genuinely did not understand why they were cheering. Then he smiled and waved them off and walked out. His written comment under the YouTube video of that final lecture was four sentences long. He said teaching had been a wonderful life. He said he was grateful to everyone who saw the importance of linear algebra. He said the movement of teaching it well would continue because it was right. That was it. No book promotion. No farewell speech. No legacy management. The man whose teaching is the foundation of modern AI just thanked the audience and went home. 20 million views. Zero ego. The entire engine of the AI revolution sits on top of math that millions of people learned for free from one quiet professor in Cambridge. The course is still on MIT OpenCourseWare. Every lecture, every problem set, every exam, every solution. Free. The most important math course of the 21st century is sitting one click away from you. Most people will never open it.
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plasmahive retweeted
quick (hair)cut from my last vid
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Apr 16
Introducing Claude Opus 4.7, our most capable Opus model yet. It handles long-running tasks with more rigor, follows instructions more precisely, and verifies its own outputs before reporting back. You can hand off your hardest work with less supervision.
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plasmahive retweeted
Beginner vs Pro😂 by wellingtoncolonitutoriaisde3d
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Took a picture of this snail today - it left a perfect dashed trail behind it #nature #science
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plasmahive retweeted
Did you know we have free skyboxes? ☁️ A while ago we shared a Blue Sky pack, ready to use in Unity, Godot, Unreal, or any engine, no strings attached. See the details about it: jettelly.com/blog/more-skybo… #godot #unity3d #gamedev #indiedev
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Even though it’s for April fools, I love the #claude buddy feature in Claude code 😂
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What did everyone get?
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Is anyone else reaching Claude Opus usage limits super quick on Pro?
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With popular node and python packages being compromised, what is the long term solution? Many of these packages have lengthy dependencies that would be a lot to check for malicious code. So is the strat to have an ai package checker? Or just reinvent the wheel for every project?
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plasmahive retweeted
My dear front-end developers (and anyone who’s interested in the future of interfaces): I have crawled through depths of hell to bring you, for the foreseeable years, one of the more important foundational pieces of UI engineering (if not in implementation then certainly at least in concept): Fast, accurate and comprehensive userland text measurement algorithm in pure TypeScript, usable for laying out entire web pages without CSS, bypassing DOM measurements and reflow
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