Spent the last few years slowly building up a list of interesting people building/investing/content creating in XR/spatial.
Feel free to follow before the coming storm :)
x.com/i/lists/12649133751019…
Brad nails it at the end with Steam Frame here because he understands what many don't.
Restrictions and rules on how you can use hardware and preferential treatment on storefronts shove away good ideas.
An open headset unlocks exactly where VR has been stagnating:
Innovation.
This is the headset I've wanted since I entered the VR space. Could it be better? Always. But it's the first headset that sufficiently checks off all the items on my list for a standalone headset. I will NOT be hearing any doomium.
Long live VR.
I think one of the funniest things to come out of Summer Games Fest last year was when Half Life fans started tracking Gabe Newell's yacht and freaked out when it was headed to Los Angeles like he was going to crash up on stage to announce the next game
1. The Apple XR headset and smart glasses roadmap I put together about a year ago is no longer a useful reference. For now, only two smart glasses products remain visible in the roadmap.
2. The major overhaul was signed off by Apple's next CEO, John Ternus. This shift actually happened a while back. I'm just late updating the chart. I think removing the Vision Pro line was the right call, as Apple shifts resources toward smart glasses with greater mass-market potential.
3. My latest supply chain checks suggest Apple’s display-equipped AR/XR smart glasses device, powered by optical waveguides, has slipped to 2029. The display-less AI glasses, similar to Ray-Ban Meta, are still expected to ship in 2027.
very funny that THE BACKROOMS seems to be about a giant structure built out in the exurbs that nobody knows anything about but is discovered because it's mysteriously causing huge electric bills