• Technical Art Generalist • Free TechArt Resources → linktr.ee/decompiled_art

Joined December 2014
174 Photos and videos
Pinned Tweet
24 Jul 2025
🚀 Launching a new initiative: Shader Story A free & growing library for real-time shaders and #graphics programming in @unitygames Explore, learn, share: 🔗 github.com/DeGGeD/ShaderStor… #GameDev #TechArt #Unity #MadeWithUnity #Shaders #GraphicsProgramming #IndieDev #3D #Rendering
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What if randomness felt natural without math nodes? @NickPattas delivers a stunning randomized lightning VFX in UE5.7 Full Breakdown:- nickpattas.com/posts/astudyo… #UnrealEngine #RealtimeVFX #TechnicalArt
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Writing modern Vulkan applications looks very different now than when it came out 10 years ago.. just found out about this tutorial by @SaschaWillems2 and it makes a great job on summarizing how to do Vulkan nowadays: howtovulkan.com/

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To enable our developers to estimate a builds performance before deploying it on the target hardware, the Snowdrop team has created Snowcap, a GPU profiling tool driven by machine learning. The team sat down with @AIandGames to explain it in-depth: 🎥 youtu.be/3WvHdKY1ZB0
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🚀 Technical Art Library update github.com/DeGGeD/ShaderStor… Articles dropped: - Lookup Tables (LUT) for lighting control - Halftone lighting ⭐️ Appreciate repo stars & reposts #GameDev #TechArt #Shaders #Unity3D #Rendering #IndieDev #madewithunity #gameart #tutorial #3dart #cg
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FGED3 adds five new chapters to the series: 11 • Curves 12 • Motion Operators 13 • Models and Animation 14 • Advanced Shading 15 • Special Effects I'm shooting for a SIGGRAPH 2026 release. (The cover is not necessarily final.)
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27 Nov 2025
CUDA Deep Learning for Beginners and Seniors: Learn How to Build and Optimize Neural Networks with NVIDIA GPUs clcoding.com/2025/11/cuda-de…
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27 Nov 2025
This free CUDA course is worth more than most CS degrees. 12 hours that separate library users from GPU engineers. I watched senior devs struggle with concepts taught in hour 3. What makes it different: No hand-waving. No "just use this library." You build an MLP trainer FOUR times: → PyTorch (the easy way) → NumPy (getting harder) → C (now we're cooking) → CUDA (chef's kiss) Same model. Same dataset. Four implementations. By the end, you understand WHY PyTorch is fast. The curriculum nobody else teaches: ➡️ GPU architecture (not just "it's parallel") ➡️ Writing kernels that don't suck ➡️ Profiling at kernel AND system level ➡️ When cuBLAS helps (and when it doesn't) ➡️ CUDA vs Triton (the comparison you need) ➡️ PyTorch extensions (actually useful ones) Real talk: ➡️ After this course, you'll read PyTorch source code and understand it. ➡️ You'll optimize models other engineers can't touch. ➡️ You'll be the person teams hire to make things fast. 12 hours. Free. No excuses. Who's starting this weekend? (I will put the details in the comments.) ♻️ Repost to save someone $$$ and a lot of confusion. ✔️ You can follow @techNmak , for more insights.
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Facepunch's @s8box engine source code GitHub is out! "s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games." github.com/Facepunch/sbox-pu…
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24 Nov 2025
A full repo of C practice projects beginner to advanced. Perfect soil to sharpen your skills and level up.
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We just dropped a full 11 part course on Neural Shading 👀 If you’re looking to integrate the latest in real-time graphics tech into your projects, this is for you. Watch here 👉 nvda.ws/4p8ZyhI
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11 Nov 2025
You can as well configure graphics settings per build profile, reducing shader variants, build time, build size,…
Unity 6’s new Build Profiles let you save platform configurations and streamline multi-platform development, no more manual reconfiguration for every build. Get faster, smarter workflows for your next project.   Watch the full tutorial: on.unity.com/BuildProfileTut…
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7 Nov 2025
What is the better way to wrap up the week dealing with new ML-driven features? By obtaining such results Training loss stabilised, test accuracy climbing upwards 👆 #MachineLearning #AI #GameDesign #IndieDev #AIinGames #TechArt #NeuralNetworks #UnrealEngine #Unity3D #ML
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5 Nov 2025
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained! github.com/DeGGeD/ShaderStor… ⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning! #GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #digitalart
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6 Nov 2025
Today, I focused on experimenting with convolutional network analysis to potentially identify world-space texturing artifacts. Results are promising. Much more to explore moving forward. #GameDev #TechArt #MachineLearning #NeuralRendering #DeepLearning #ComputerVision #ML
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We just published "The Road to 60 fps in The Witcher 4 UE5 Tech Demo", where you can see how we got 300 moving characters and 100k fully modeled trees and scrubs running at 60fps on a base PS5. youtube.com/watch?v=ji0Hfisw…
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28 Oct 2025
from semiconductors to C mastering computer science from the atom up.
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Learn assembly by doing what you always wanted as a kid: playing with your Game Boy. Available now at major retailers. nostarch.com/game-boy-coding…
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27 Oct 2025
Monday #Houdini experiments. Copernicus is amazing. No more, no less. Thanks for such tools, @sidefx @sidefxlabs @Sidefx_jp #techart #gameart #proceduralmodeling #rendering #3d #cg #CGI #digitalart #gamedev
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