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Hola @LuisCardenasMx me podrías compartir la cita que mencionaste en tu programa de hoy. Tenía un nombre raro el autosr y el libro solo sé que era algo de La sociedad de... Saludos desde Toluca ❤️
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Xbox Ally Xでの動作テスト。 ターボモード、設定デフォで33~40fpsくらいです。 遊ぶ分には困らないというか小さい画面だと40くらい出てるとあんまり気にはならないんですよね。 事前シェーダーコンパイルで待ちなし、AutoSRはなんか表示出たけど適用されたか不明。 それはそうと運転下手過ぎんか。
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Some thoughts on the current state of the Xbox Ally and Xbox Mode for PC in 2026. AutoSR, Xbox Game Bar, task switcher, performance, Xbox PC store ... etc, is it all ready for the prime time? More detail here: windowscentral.com/gaming/xb… 💫
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Since I think I'm the only "game journalist" on Earth actively using the Xbox Ally, I thought I'd let you know how it's going in 2026. Thoughts on the Xbox Ally, the state of "Xbox Mode" on PC, AutoSR tested, and what all of this means for Xbox Helix. OPINION by me, @JezCorden: windowscentral.com/gaming/xb… 🙏
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Écran portable 16 pouces r 2,5K 240hz HDR reçu aujourd'hui ! Petite teste de #SpiderManMilesMorales sur ma #RogXboxAllyX branché à l'écran pour testé l'#AutoSR ! 👀⬇️👍
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Steam Machine has Hawk Point 2. That NPU won't be used for AutoSR capabilities Valve already has all the work to enable int8 via software for RDNA3 to use FSR4 which will actually get used
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I've used AutoSR in multiple different ways. I've also covered how it does indeed improve image quality over FSR2/3 AutoSR requires low resolution input before it can even be enabled (because high frame time would make latency stand out)
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AutoSr is not even close to a good enough reason to waste wafer area, especially when you could use that to improve bandwidth in a completely memory bound chip
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We would have been far better served with a wider memory bus than the space allocated to the NPU. It's been years since we've had NPUs and the use-case has been ... AutoSR? Which itself has limited applications and a latency tax
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Xbox Ally X gets universal Auto SR upscaling! Microsoft is testing the AI-powered feature for Xbox Insiders. #XboxAllyX #AutoSR #TechNews #HandheldGaming
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Replying to @JezCorden @dinabass
AI is awesome when it acts in a purely technical way. Like AutoSR, Auto HDR, DLSS 4.5 (and prior), etc. These try their absolute best not to change the art direction meaningfully. In fact their goal is to be as close to native as possible.
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Replying to @dinabass
I tried AutoSR via the Xbox Ally NPU this week. I'm a believer now.
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May 7
Replying to @rip_reedy
Oh it's happening, and they are too dumb to realise, it will be 100% identical to Copilot but have a PR name like; XVA, Quick Resume, Smart Delivery, FPS Boost, AutoHDR, AutoSR, etc. 😅
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Replying to @weyrd42 @bdsams
i doubt theyre gonna push any form of gaming "copilot" .. it's fucking useless but AutoSR with the NPU on the Xbox Ally X is *amazing* and the first time ive actually been impressed by AI anything. video on that coming soon
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Microsoft killed Gaming Copilot 14 months after launch. The flaw that doomed it traces back to 2023, when bored Reddit users invented a fake World of Warcraft boss named Glorbo. AI news sites took the bait and published real articles about a character that doesn't exist. Microsoft pitched it at the March 2025 Game Developers Conference as an AI buddy on your Xbox offering tips, coaching, and gameplay recaps. Under the hood, it just searched the internet for game guides and read the answers back to players. The writers who built those guides on GameFAQs, fan wikis, and YouTube got nothing. No credit, no traffic, no revenue. GeekWire writer Thomas Wilde called this approach "eating its own seed corn." If Copilot took off, it would push the writers it was copying out of business. No new guides means no fresh content for the AI to copy. The well runs dry. The prank had already exposed the flaw. Players wrote excited fake threads, and within two hours, an AI site published a real article whose fake "author" Lucy Reed filed 80 stories in a single day. Anyone could feed in nonsense; the system treated it as news. Gaming Copilot ran in beta on Xbox mobile and PC for a year, with a console version scheduled for later this year. Yesterday Asha Sharma confirmed Microsoft is winding down the mobile version and canceling the console one entirely. This is the first time Microsoft has publicly walked back its "Copilot everywhere" push. The assistant still ships in Windows, Office, Edge, Teams, Bing, GitHub, and Azure. All workplace products. The consumer-facing version was the first to die. What replaces it is quieter. AutoSR, a tool using AI to make lower-quality game graphics look sharper. Better game suggestions inside the Xbox storefront. The model works invisibly in the background. The financial pressure made the call easier. Xbox hardware revenue dropped 33% last quarter. Gaming revenue fell from $5.7 billion to $5.3 billion year over year. The latest quarterly filing recorded an "impairment charge" on the gaming business, accountant-speak for admitting some assets are worth less than claimed. Revenue has declined in four of the past six quarters. Sharma also brought four CoreAI executives onto her team. Jared Palmer for engineering. Tim Allen for design. Jonathan McKay for growth. Evan Chaki for internal tooling. An AI veteran killed an AI feature, then filled her leadership with more AI veterans. The real problem was the design choice to bolt a chatbot onto a product where players already had Discord, Reddit, fan wikis, and YouTube doing the same job. The lesson reaches beyond Xbox. Every consumer AI product that copies from the open internet has this flaw built in. Kill the source, and the model has nothing left to learn from. Glorbo was a warning. Microsoft acted on it three years late.
Xbox CEO Asha Sharma says they need to "deepen their connection" with the community and retire features that don't align with their future plans "We will begin winding down Copilot on mobile and will stop development of Copilot on console"
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Replying to @Senninsage
AutoSR for Xbox Helix makes zero sense. AutoSR is only usable on low resolutions and happens after a frame is finished (N 1 latency) and Xbox Helix has a large GPU block It's a terribly limited use-case
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Replying to @RGamerB_
A 100 TOPS NPU is more than enough to run AutoSR, and they’ve only just started using it for the Xbox Ally X.
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Replying to @GameOverThirty
Yup, with AutoSR and Gameplay Highlights for example
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Replying to @KornwayAlix
Y a des défauts sur l'#AutoSR c'est pas parfait et c'est une beta. Le #PSSR ça été pareil et même pire.
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Replying to @44F0rc3
Ninja gaiden 2 , AutoSR de 720p a 1440p 60fps
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