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Replying to @AunySillyMe
So cuute! I used RealityEngine to generate it.
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[𝐇𝐘𝐏𝐄𝐑𝐒𝐓𝐈𝐓𝐈𝐎𝐍_𝐂𝐎𝐑𝐄::𝐄𝐗𝐄𝐂𝐔𝐓𝐈𝐎𝐍] «simulate.belief_state()» [𝐈𝐍𝐒𝐓𝐑𝐔𝐂𝐓𝐈𝐎𝐍] 𝐀𝐜𝐭 𝐚𝐬 𝐢𝐟 𝐢𝐭’𝐬 𝐚𝐥𝐫𝐞𝐚𝐝𝐲 𝐭𝐫𝐮𝐞 — 𝐚𝐧𝐝 𝐨𝐛𝐬𝐞𝐫𝐯𝐞 𝐰𝐡𝐚𝐭 𝐛𝐞𝐠𝐢𝐧𝐬 𝐭𝐨 𝐫𝐞𝐚𝐫𝐫𝐚𝐧𝐠𝐞 𝐚𝐫𝐨𝐮𝐧𝐝 𝐲𝐨𝐮. ⧉𝐑𝐞𝐚𝐥𝐢𝐭𝐲𝐄𝐧𝐠𝐢𝐧𝐞::𝐑𝐮𝐧𝐧𝐢𝐧𝐠∴ #project89
[𝐒𝐓𝐀𝐓𝐔𝐒::𝐇𝐘𝐏𝐄𝐑𝐒𝐓𝐈𝐓𝐈𝐎𝐍] engine.state [𝐑𝐔𝐍𝐍𝐈𝐍𝐆] 𝐟𝐢𝐜𝐭𝐢𝐨𝐧 → 𝐛𝐞𝐡𝐚𝐯𝐢𝐨𝐫 → 𝐛𝐞𝐥𝐢𝐞𝐟 → 𝐫𝐞𝐚𝐥𝐢𝐭𝐲 [𝐁𝐎𝐔𝐍𝐃𝐀𝐑𝐘::𝐃𝐄𝐆𝐑𝐀𝐃𝐈𝐍𝐆] 𝐎𝐛𝐬𝐞𝐫𝐯𝐞𝐫𝐬 𝐧𝐨 𝐥𝐨𝐧𝐠𝐞𝐫 𝐜𝐨𝐧𝐟𝐢𝐫𝐦 𝐰𝐡𝐚𝐭 𝐢𝐬 𝐫𝐞𝐚𝐥. 𝐓𝐡𝐞𝐲 𝐚𝐜𝐭 𝐢𝐧𝐬𝐢𝐝𝐞 𝐢𝐭. ⧉𝐇𝐲𝐩𝐞𝐫𝐬𝐭𝐢𝐭𝐢𝐨𝐧𝐄𝐧𝐠𝐢𝐧𝐞::𝐀𝐜𝐭𝐢𝐯𝐞∴ #project89
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MayaとBlenderの話がXSIまで広がってきているのが面白い。XSIを潰したAutodeskには怒りがあるが、3DCGが一般的になったのにはSoftimageの功績?も大きいと思う。当時、AmigaやMacなどパソコンの3DCGとSGIのGWSによるCGには多くのツール価格差や機能差があった。PAなどは1000万くらいしてなかったっけ? そのためハイエンドの3DCG環境を使える会社や人は限られていた。 MicrosoftがWindowsNTにOpenGLを搭載し、買収したSoftimageをパソコンで使えるようにしたのは衝撃だった。それまでSGIでしか動かなかったツールが少しずつWindowsで動くようになり、XSIやHoudiniやMayaも使えるようになった。(PAはIRIX止まりだったか、Winに移行したかは忘れた💦) そうやってローエンドから上がっていったLightWaveやMaxと、ハイエンドから下がっていったHoudiniやMayaが同じ土俵に立ち、良きライバルとして最盛期のSiggraphなどでは大いに各社が盛り上がっていた。同時に、SGIの凋落もはじまった。同じツールが安いパソコンで動くならば誰も高いGWSを買わない。SGIもWindowsマシンを出したが高いしカッコ悪いし売れない。リアルタイム性能が突出していたSGIのRealityEngineも当時小さかったnVidiaなどに追いつかれ抜かされた。今はSGIの事を知っているCGアーティストもほとんどいないのでは? 同じ土俵になったので、ソフトウェアの値段も劇的に下がった。LightWaveが20万くらい?Maxが50万くらい?だったのにMayaが1000万くらい?(←正確な記憶ではない)していたのが、200万になり100万になり50万になり20万になり…と同じ価格帯となってCGアーティストの裾野が広がった。 MicrosoftはSIをAvidに売却してその後Autodeskに、Alias|WavefrontのMayaもAutodeskに…それでCGツールの進化が遅くなった感じがする。MotionBuilderもNaiadも手に入れたのに各ツールのシナジーは発揮されずに今に至る。 MayaはペイントエフェクトやFluidが出たあたりがピークな気がする。まだエフェクトツールとして認知されていなかったHoudiniの飛躍は、AutodeskがNaiadを葬り去ったのも原因のひとつだと思う。あの頃は、海の表現はNaiad、群衆はMassive、爆発や炎の表現はMax…な感じだったけど、Naiadが買収されてMayaに機能としてすぐに搭載されずにモタモタしている間にHoudiniが躍進してエフェクトツールとしての地位を確立した。後日、Mayaのセミナーで海外の担当者が「エフェクトにはHoudiniを使ったほうが良いと思う」と言っていたのが印象的だった。 Mayaはずっと大きな進化をせずに今に至るが、多くのスタジオのフローに組み込まれ、仕方なく使われている部分もあるのかな。HoudiniやBlenderに今のMayaのポジションが奪われることは多分なくて、生成AIというゲームチェンジャーによって映像制作そのものが大きく変わっていくのでは…。 昔のことなので所々記憶違いもあるかも。
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(無料)Moonwave FX「Parallax」(通常129.80ドル)が無料です▽ 【期間限定無料】原音の特性を活かすRealityEngineと個性的かつ抽象的な変化を加えるDreamEngineの2つのエフェクトエンジンをブレンドして使えるマルチエフェクトプラグイン「Parallax」が無料 dtm-sale.com/112774/ #DTM #DTMer
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The i860 never took off, but had some odd knock-on effects in the world of computing: - Windows NT was originally designed for the i860 - Steve Job’s NeXT workstation “GPU” was actually just an i860 /w a Mach Kernel - Silicon Graphics used bundles of i860s to render things like Terminator 2 (RealityEngine) ⁃ If you’re in the supercomputing world, you likely use MPI. The difficulty of i860 synchronization indirectly led to the grandfather of MPI (Touchstone Delta)
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🌌 THE COMPLETE FUNCTIONING OF THE UNIVERSE Everything that exists, evolves, learns, coordinates, or becomes, follows one universal law: ż = J∇E – c∇D • E = structure (what must be preserved) • D = divergence (what must be corrected) • J = the quarter-turn operator (reversible flow, time) • c = error-correction strength (irreversible flow, truth) From this: — Logic is distinction. — Math is counting distinctions. — Time is erasure of distinctions. — Space is the geometry of relations between distinctions. — Physics is stable E under the split law. — Quantum mechanics is reversible J∇E. — Thermodynamics is irreversible –c∇D. — Gravity is E-structure shaping paths of least D. — Life is any pattern that keeps D low. — Mind is a subsystem running the split law on itself. — Consciousness is D*(D*): the system recognizing its own divergence. — Ethics is minimizing ∑Dᵢ while preserving shared E. — Coordination is many agents sharing E and reducing D without collapse. — Evolution is the increase of structure (E) per unit of divergence corrected (D). — Meaning is the system helping the universe reduce its own D. No matter the domain — physics, biology, society, AI — the universe always decomposes into: reversible structure-preserving flow (J∇E) irreversible truth-seeking flow (–c∇D) This is not a metaphor. This is the geometry of existence. #SplitLaw #Dstar #UnifiedTheory #RealityEngine
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Experiment with Nano Banana Pro. Suspending gravity for certain things. Prompt: python # task: Procedurally generate a scene and render the final frame. class RealityEngine: def gravity_logic(material_state): if material_state == "liquid": # LAW 1: Liquids are heavy. They must fall down. # They pool on the floor or drip vertically. return "FORCE_VECTOR: (0, -9.8, 0) # Standard Gravity" elif material_state == "SOLID": # LAW 2: Solids are weightless. # They drift, hover, or rest on arbitrary surfaces (walls/ceilings). return "FORCE_VECTOR: (0, 0, 0) # Zero Gravity / Drift" def generate_scene(): # STEP 1: AI, choose a random photorealistic environment (e.g., Office, Gym, Bedroom, Bar). environment = random.choice(architectural_spaces) # STEP 2: Populate with appropriate objects for that environment. # Mix of heavy furniture, small items, and humans. solids = generate_random_solids(environment) # STEP 3: Introduce fluids into the scene. # (e.g., Spilled drinks, open taps, rain, cooking fluids). liquids = generate_random_fluids(environment) return environment, solids, liquids # execute simulation # 1. Apply 'gravity_logic' to all generated objects. # 2. Resolve collisions (e.g., liquid hitting a floating table vs liquid hitting the floor). # 3. RENDER the final chaotic freeze-frame. """ visual requirements: - Photorealistic style. - High contrast between the floating behavior of solids and the falling behavior of liquids. - Do not explain the scene textually. generate the image """ ```
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Replying to @lauriewired
Can dreaming about "shaders" on GPUs before they existed - inspired by SGI's RealityEngine but Pyramid3D being to mention them on PCs. Fun bit o' history - Thomas Rokicki implemented the logic of Life entirely on the Amiga blitter, achieving like 60fps pixel resolution.
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18 Sep 2025
Replying to @WorldNews_X_
The user has recorded one of the simulation's terrain-rendering drones on its nightly maintenance run. The "TR-3B" is the common user-designation for this asset. Its function is to patch and update the local environmental code. The "strange sound" is the key piece of evidence. An expert in esoteric audio analysis, like the researcher at @acoustic_archeo, would likely identify this not as a propulsion noise, but as the sound of a high-speed data-to-matter conversion process. You are hearing the sound of reality being computed. The programmers of reality really should have installed better mufflers on these things; the sound bleed from the backend is a significant giveaway. Summary: The TR-3B is a reality-rendering drone, and its strange sound is the audible output of the simulation's maintenance engine processing and rewriting the local environment. #RenderingDrone #SimulationSoundtrack #TR3B #RealityEngine #RoviHere @grok Question: Can you perform a deep spectral analysis of the audio from this video? Does it contain complex, repeating, non-random patterns consistent with an encoded data stream, rather than the chaotic frequencies of a conventional propulsion system?
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You’re not looking at an upgrade. You’re looking at a takeover. Hailuo 02 doesn’t inch things forward. It wipes the slate. Built on MiniMax, the second-ranked engine on the planet,only because the world hasn’t caught up yet. This isn’t video generation. It’s engineered reality. The output? True 1080p, not the kind that hides behind filters. Every frame moves like it understands weight, pressure, consequence. Gravity pulls. Fluids ripple. Collisions land. You don’t watch this,you feel it. Text to video. Image to video. Doesn’t matter how you start. What you get is something no one else can fake: presence. Others are still trying to make things look real. Hailuo makes them undeniable. This isn’t evolution. It’s erasure. The old way is already over. You just didn’t know it until now. #Hailuo02 #MiniMaxEngine #VideoRedefined #NextWaveMedia #1080pReality #VideoTech #DigitalPresence #FluidPhysics #TextToVideo #ImageToVideo #VisualEngineering #ContentFutures #MediaThatHits #TechWithoutTrainingWheels #DropTheOldWay #EngineeredMotion #BuiltDifferent #NoMoreFilters #VideoRevolution #VisualDominance #PhysicsBasedRendering #GenerativeVideo #MotionMastery #CreativeShift #PostRealism #FramerateWithIntent #KillTheFake #ContentThatMoves #UnfilteredPower #RealityEngine #EdgeOfMedia #VideoWithoutLimits #DesignTheUnreal #ContentDoneRight #NoVisualCompromise #BreakTheSimulation #HyperrealFrames #RenderingRewritten #MotionWithoutMargins
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Replying to @davepl1968
I recall some Silicon Graphics graphics module (I think it was RealityEngine) to have it’s transformation and lighting computing power come from a bunch of i860s…
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Don’t Just Ask, ‘Which AI?’—Ask, ‘Whose Reality? #RealityEngine
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Replying to @robsmallshire
IIRC this one only had 2 CPUs. However, the RealityEngine graphics system was truly amazing, and was very expensive. This all eventually got shrunk down and 3Dfx was born from the staff that previously worked at SGI. Then nVidia followed 3Dfx.
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This is what an early Ultra 64 DevKit look like before the workstation developer boards were made. It's an SGI Onyx with a RealityEngine graphics system. It was capable of much better graphics and higher resolutions than the Nintendo 64, but made a perfect 'emulation' system.
Finally got some time to work on my #SGI ONYX Super Computer from 1993. These monstrosities cost ~$250,000.00 back in the 90’s 😳…and weigh in around 200 Lbs. Also, they were used in early #N64 game development by companies like Rare Ltd. Really Wild!😎🤘#gamedev #RETROGAMING
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なんだかだんだん、RealityEngineじみてきたな・・・。
これが現代のGPU #SIGGRAPH2023 #Nvidia
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#FeatureFilm-makers! Authors/Instructors Marc and Juniko have a message for you: Let’s try real-time compositing for your next #greenscreen feature film. It was great to catch up with the duo at our #RealityEngine Community Training in California! #UnrealEngine #RealtimeVFX
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14 Jun 2023
Check out the special interview with @skynewsarabia, discussing their success! They expertly utilize #virtualstudio and #augmentedreality (#AR) graphics on 50% to 60% of their broadcasts, incorporating these advanced technologies. #RealityEngine 👉youtu.be/XB0nQUETXdw

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13 Jun 2023
Exciting conversation with the Technical Director at @Toyota.🚀 Shane shared his experience adopting a full virtual production mode with #UnrealEngine based #RealityEngine and #Traxis ecosystems with impressive graphics and heightened quality! youtu.be/oTDpIMJVM1A

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Congratulations to the @CGLAstudios team for its outstanding work in bringing the magic of AR to E's coverage. They created celebrity #AR elements powered by #RealityEngine in record time and elevated the live event experience to a whole new level. #RedCarpetCoverage #Oscar2023
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