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In my previous posts, I used perspective projection cameras to cast projections onto the ground. This time, I replaced the perspective projection with an orthographic one, placed it at the Sun’s position... and let time begin to move. Pure delight. #webgl #gis #shadowmapping #realtimerendering #computergraphics #3dvisualization #geospatial #glsl #openglobus #opensource #javascript
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Replying to @PicardAlice
Com certeza, Alice! Mas em meu critério isso é a cereja do bolo, a massa precisa vir primeiro: formas e planos simples Biblioteca Visual de Life Drawing (silhuetas e seus volumes deformados, obtidos através do shadowmapping).
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If you combine projections from each side of a cube, you can approximate shadows from a point light source. The video shows the idea very clearly: several simple projectors working together around the object. #OpenGlobus #WebGL #Rendering #ShadowMapping #ProjectiveTexturing #ComputerGraphics
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messing around a bit with OpenGL, I made a basic SSAO, point lights and sunlight, with shadowmapping, and a ""nice"" optimization, running at over 60 fps on a Celeron with Linux (not in the screenshot).
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The 3D Third Person Playground sample for Defold is now updated and we’ve: 🎮 added gamepad support 🕹️ added new controls mode, and current steering mode is changed to the new “screen-fixed” 👥 improved shadowmapping (refactoring code, local instancing, larger shadow buffer for high tier, reduced draw calls from 100 to 29 and 17 for low tier, removed color buffer during depth pass for shadows, users report ~10x FPS increase compared to the previous version) 📜 enhanced documentation explaining the project structure and how it works, including shadowmapping description 🎶 added audio (sounds for picking and depositing items, collisions with balls and barrels and footstep sounds with an audio Lua module) #Defold #gameengine #gamedev #indiedev #MadeWithDefold #tutorial
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Examples with shadows are my latest ambition 👥 I made a simple shadowmapping on top of my deferred shading - no filters, blur, and pretty visible peter panning, but it works! 😎 #gamedev #indiedev #MadeWithDefold #rendering #shaders #opengl #vulkan #webgl #webgpu #glsl
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26 Sep 2025
Le truc chiant avec osu c'est que tu écoutes n'importe quelle musique tu fais du shadowmapping dans ta tête
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15 Jul 2025
- augenbrauen & pupille einfügen - hand muss korrigiert werden - füße müssen ausgearbeitet werden - shadowmapping beenden ansonsten ist es sehr solide geworden find ich!
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26 Jun 2025
So I got my baked lightmaps in place and managed to keep the shadowmapping only include the dynamic objects in the world so they would cast shadows on eachother and the static objects. Need to tune the colors a bit but im super happy with the results right now!
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"i want my game to run well, i don't care about graphics. time to disable raytracing, lumen, nanite, cascaded shadowmapping, dynamic shadowmaps, lightmaps, screen space ambient occlusion, screen space reflections, vr compatibility and 1000 other things that are on by default"
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31 Aug 2024
I had way too much fun putting this together. Now I should really give shadowmapping a go #gamemaker #gamemaker3d #kenney
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Look at these Shadows! 😊 #shadowmapping #creativecoding
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I'll add that it requires submitting SV geometry for each light source but I don't think that's too different than Shadowmapping?
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finally officially releasing Shadowy Chickens, a shadowmapping extension for #GameMaker dragonite.itch.io/shadows
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25 Jun 2024
He somehow manages to learn stuff faster than I can write a tutorial on it. I announced I was working on volumetric shadowmapping and he went bam and made this

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finally getting around to making a general shadowmapping extension, once again featuring some chickens
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My strange raylib 3D experiments continue. I did shadowmapping for the first time ever! Poking around with instancing and stuff now.
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