What is a Custom Inspector?
This is one of those things that sounds very advanced (and it kind of is) but it can massively improve your Unity workflow.
By default, Unity just shows your fields one after another. Technically you can customize it with a lot of complex editor code, learning how to do that is the advanced part.
Or you can use Odin! Which now with the Visual Designer update has just become a MASSIVE productivity booster whilst being insanely easy to use. In a few clicks you can customize the inspector in any way you can imagine. Your scripts are no longer just scripts, they become actual proper usable tools.
You can add image previews, sliders, progress bars, tabs, validation warnings, buttons, conditional fields, and a ton more.
So instead of your designer editing a confusing wall of fields, they get a clean UI that actually explains what they're editing.
And with the new Odin Visual Designer, you can build those awesome inspectors in literally seconds. You can literally right-click, open the Visual Designer, and drag things around.
This is a HUGE upgrade for anyone making tools, ScriptableObjects, data-heavy systems, or anything that designers need to touch.
Plus now they even have a completely FREE 90 day trial so you can verify that it really is an awesome tool that will help you immensely.
I have a fully detailed Tutorial video on my channel
youtube.com/watch?v=ywDrlnC-…
Check out Odin at
cmonkey.co/odin
@Odin_Inspector
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