Our #React integration library graduates to 1.0! 🎉
Expect:
⚛️ Google Maps as React components with state and hooks
⚡️ Seamless integration with deck.gl
🗝️ Extensibility that unlocks custom component creation
Learn more → goo.gle/3UYNvYq#GoogleIO
ALT Google I/O: React Google Maps Library 1.0 is now available
So excited to bring this to React developers! Thanks to the great work by @alexmuramoto@usefulthink and @ubilabs for bringing this much-needed library to life.
Watch to the end of the YouTube link for some fun with @Mpegg's video shoot 😆
Integrate Google Maps into your React app with the first Google-sponsored React components library, in partnership with @openjsf 🤩⚛️📍
Bring Maps JavaScript API elements & services into #React apps with library components & hooks. Tune in here → goo.gle/3MqJdnM
JavaScript and Web technologies are probably the most open, versatile and accessible tools today for anything that you can imagine.
Join us in June to be inspired by these amazing spectrum of topics and use-cases
We are looking for some good visual UX designers to support our @Ubilabs team here in Hamburg! Could be freelance for specific projects or (event better) full / part time employed.
Ping me, if you are interested!
ubilabs.com/en/career#job-57…
This shows the first step of the sparse virtual texturing algorithm applied to a globe with 256x128 image tiles organized into a quad-tree. The shader used to compute the required texture resolution across the globe runs in a webworker with OffscreenCanvas WebGL. #threejs
#NoComputer
I Love Art & therefore started Pyrography about two years ago.
This map is made out of wood and shows Germany with hamburg as its heart ♥️
The area of Hamburg is 0,2115% of the whole area of Germany😯
#30DayMapChallenge
For the #ITS World Congress we created an animated public transport map for Hamburg. You can zoom and tilt the scene to see trains moving through the city.
→ go.ubilabs.co/3DtDxma
The app was build using the latest WebGL features of the @GMapsPlatform together with @Threejs.
Read more about the announcement here:
cloud.google.com/blog/produc…
Many thanks to our team
Martin, Martin, Patrick, David, Andreas, Kat and Elena …
And of course Mike, Alex, Travis, Ryan and Justin from Google for making this possible!
We have all been waiting for this: Now it is possible to render maps in #3D using the Google Maps JavaScript API!
At Ubilabs we worked with the @GMapsPlatform team and created the first WebGL demos for the big launch during #GoogleIO2021.
developers.google.com/maps/d…
we (@pmndrs, well, mostly @NikkitaFTW and recently @lewy_blue) have been working on laying the groundwork for what will become a dev-first CC0 asset market: models, textures, hdris, matcaps, shaders, ..., you'll be able to dl, access by end-point, also npm install statically →
It's alive! My first custom-made circuit board, controlling one of the valves for our balcony-gardening project. Oh, and for obvious reasons it's going to be programmed in JS (low.js on an esp32) :)
We're unveiling a new dimension to Google Earth — time. Launched today with @nasaEarth@EU_Commission@USGS@esa, Timelapse in Google Earth provides a better understanding of Earth’s dynamic changes. Explore our changing planet: blog.google/products/earth/t…
Oh dang, "3D Math Primer for Graphics and Game Development" is now available online for free!
I have a physical version and its an incredible resource. This book is super tech-artist friendly and very applicable to rigging. I can't recommend it enough!
gamemath.com/
smoothstep.io is a shader animation tool with mp4 export, keyframe animation, and image upload. I just deployed the first version, so please try it and find bugs!
SpaceX Falcon 9 launches into a clear sky here at Cape Canaveral!
The flight path went through the 53% waning gibbous Moon. Using @flightclubio I was able to make this shot happen!