Design your own fictional chemistry for the next game project! (Visit: thingspool.net/concepts-of-p… )
This is Part 30 of the series, "Linear Algebra for Game Development". This volume explains how chemical interactions can be simulated using linear algebra.
#GameEngine#GameDesign
Use matrices to design games! (Visit: thingspool.net/concepts-of-p… )
This is Part 25 of the series, "Linear Algebra for Game Development". It explains how you can use vectors, matrices, and other constructs of linear algebra to implement dynamic gameplay systems.
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Use linear algebra to design your gameplay systems! (Visit: thingspool.net/concepts-of-p… )
This is Part 18 of the series, "Linear Algebra for Game Development". In this volume, I will introduce a way to implement a search algorithm using matrix operations.
#LinearAlgebra#GameEngine