If all according to plan, I'm going to reach triangle drawing on my new engine this weekend.
Hesitating to go standard and implement VertexShaders, modern with MeshShaders or plan for full workgraph and go with custom compute rasterisation.
Should I go:
30%
Good ol' vertes shaders
33%
Cute Mesh shader bois
38%
Shiny Raster in compute
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