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31 Aug 2025
Just completed the DirectX – Learn Microsoft DirectX from Scratch course on @udemy 🎉 Learned Direct3D, shaders & rendering pipeline fundamentals — now moving on to Mesh Shaders 🚀 #GameDev #DirectX #GraphicsProgramming #MeshShaders
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7 May 2025
Se não tiver obrigariedade de alguma tecnologia que so funcione em placas atuais como raytracing ou meshshaders e capaz que rode em 1080p com as texturas no alto e todo o restante no low a uns 30fps, minha base e o RDR2 que roda por volta dos 45fps
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1 Nov 2024
🏆 We were thrilled and honored to win Best Paper at #VMV24 for "Towards Practical Meshlet Compression" ➕ We've just added another installment to our #meshshaders blog series - where we show you how to effectively use mesh shaders for compression ⬇️ gpuopen.com/learn/mesh_shade…
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20 Mar 2024
Our #meshshaders session has finished, so we're now sharing part 4 of our mesh shader blog series! 🌿 Learn all about procedural grass rendering in our NEW joint blog with researchers at Coburg University 🌿 gpuopen.com/learn/mesh_shade… PS: AMD #FSR 3 . . coming up next @GDC2024
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12 Mar 2024
🧵 Join Lou 👩‍🔧 & Max 👨‍🔧 for a #GDC24 deep-dive into mesh shaders explore new ways of rendering & compressing assets 🗜️ You’ll also learn how to best optimize #meshshaders for #AMD #RDNA 3 architecture! 🗓️ Wed Mar 20 @ 9am 📌 3001, West Hall schedule.gdconf.com/session/… (3/8)
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24 Jan 2024
2-week delay in #genuary 🫠 Hexagonal #genuary10 Cubes look like hexagons with the right angle. I've used #MeshShaders again. All the geometry is generated in the mesh shader. Code: github.com/endavid/MantisShr… For #MantisShrimpApp v1.1
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16 Jan 2024
Replying to @Mega_sean @troyosh
It really doesn't. Meshes like this don't cause considerable performance issues in Nanite or with MeshShaders. Other factors are causing those issues.
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31 Oct 2023
This is what we meant by the tools weren’t ready. #MeshShaders #12TF #XboxClears #MostPowerfulConsole
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30 Oct 2023
Digitalfoundry bias opinions on full display. A source for tech yet surprised "The Tools" aka Meshshaders are the difference between GPU generations and console performance. So next Gen aka current Gen games use Meshshaders to improve performance an PS5 doesn't have them.
Why you cheap-ass #playstation5 don't have Mesh Shaders? You broke @digitalfoundry's pony-johnny's @dark1x heart! It took 3 YEARS for the first nextgen game to appear Who's holding the generation back? #SeriesS? or is it #PS5? #Xbox thumbs up to @jronald and the entire ATG team
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28 Oct 2023
Hey Folks, Alan Wake 2 uses #MeshShaders and Xbox has had hardware support for Mesh Shaders (and a lot more) since launch. If you want to know WHAT are Mesh Shaders, take a look at this technical breakdown by @Boxenberger His tech videos are cremé de la cremé 😋🥧🤤 #TheBest
In case you missed it: Yesterday's video was all about Mesh Shaders. How do they work? And why do they have the potential to revolutionize graphics and performance? youtu.be/d00OdDlEuZc Hope you enjoy it!
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Replying to @HazzadorGamin
@kingdavidotw @LordCognito @LordSovILP We finally get to see #Meshshaders in acting

ALT Stone Cold Steve Austin Oh Hell Yeah GIF

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18 Aug 2023
If all according to plan, I'm going to reach triangle drawing on my new engine this weekend. Hesitating to go standard and implement VertexShaders, modern with MeshShaders or plan for full workgraph and go with custom compute rasterisation. Should I go:
30% Good ol' vertes shaders
33% Cute Mesh shader bois
38% Shiny Raster in compute
88 votes • Final results
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You are right Tom. I only skimmed the video and it looked ok to share. "Nanite is using MeshShaders on a PS5" alone is quite wrong.
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15 Apr 2023
/s: Microsoft is finally using #MeshShaders Confirmed!! IRL: #BingDailyPhoto Italian artist Lorenzo Quinn's 'Together,' displayed near the Great Pyramids of Giza, serves as a fitting commentary on this inimitable power of art & also a symbol of the unbreakable human connection.
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6 Mar 2023
When @PacktPublishing reached me with that book, i was curious what is in there...possibly another average Vulkan book🫤 But then found the unexpected! Bindless, Pipeline Caching, Multithreading, MeshShaders, GI, TAA,..🤩 That'll be fun! Kudos to @GabrielSassone @marco_castorina
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This has been at works for a year, project I contributed to #vulkan #meshshaders
khronos.org/blog/mesh-shadin… EXT mesh shader for @VulkanAPI is out. Long time in making with lots of contributions. We also updated the open source nvpro-sample to have ext and NV extensions side by side github.com/nvpro-samples/gl_…
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28 Mar 2022
#ComputeShaders and #MeshShaders are the topics of the new lecture in the "Interactive Computer Graphics" course: youtube.com/watch?v=HH-9nfce… #graphics #cg #computeShader #meshShader
10 Jan 2022
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: youtube.com/watch?v=UVCuWQV_… I will be releasing ~2 lectures per week. #graphics #cg
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Replying to @New_Legal_
I have them all but there are some technical aspect of the Series Consoles that I am most interested in seeing utlized over the other 2. I would love to know if SFS and Meshshaders really are future they (xbox) thinks they are.
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