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๐Ÿš€ RedGPU V4.1.0-Alpha ๊ณต์‹ ๋ฆด๋ฆฌ์Šค! WebGPU ๊ธฐ๋ฐ˜ 3D ๊ทธ๋ž˜ํ”ฝ์Šค ์—”์ง„ RedGPU๊ฐ€ ํ•œ ๋‹จ๊ณ„ ๋” ์ง„ํ™”ํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด๋ฒˆ V4.1.0 ์•„ํ‚คํ…์ฒ˜ ํ˜์‹ ์˜ ํ•ต์‹ฌ ์š”์•ฝ์„ ๊ณต๊ฐœํ•ฉ๋‹ˆ๋‹ค. ๋Œ€๊ธฐ ์‚ฐ๋ž€๋ถ€ํ„ฐ ๋…๋ฆฝํ˜• ์ธ์ŠคํŽ™ํ„ฐ๊นŒ์ง€, ์ฐจ์„ธ๋Œ€ ์›น ๊ทธ๋ž˜ํ”ฝ์Šค๋ฅผ ์œ„ํ•œ ๋Œ€๋Œ€์ ์ธ ๋ณ€ํ™”๋ฅผ ํ™•์ธํ•˜์„ธ์š”. - - - ๐ŸŒŒ 1. ํ•ต์‹ฌ ์•„ํ‚คํ…์ฒ˜ ํ˜์‹  ๋ฐ ์‹ ๊ทœ ๊ธฐ๋Šฅ - SkyAtmosphere ๋„์ž…: ๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜์˜ ํ•˜๋Š˜ ๋Œ€๊ธฐ ์‚ฐ๋ž€ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ตฌํ˜„ (์‹ค์‹œ๊ฐ„ ์ผ์ถœ/์ผ๋ชฐ, ๋Œ€๊ธฐ ํšจ๊ณผ ์™„๋ฒฝ ์žฌํ˜„). - SkyAtmosphere ์˜ˆ์ œ: redcamel.github.io/RedGPU/exโ€ฆ - ๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜ ์นด๋ฉ”๋ผ & ์กฐ๋ช… ์‹œ์Šคํ…œ: Lux, Lumen ๋‹จ์œ„๊ณ„์™€ ๋…ธ์ถœ ๊ณต์‹ ์—ฐ๊ณ„. ์‹ค์ œ ์ง€์ƒ ์กฐ๋„์— ๋ถ€ํ•ฉํ•˜๋Š” ์ผ๊ด€๋œ ์”ฌ ๋ Œ๋”๋ง. - AutoExposure (์‹ค์‹œ๊ฐ„ ์ž๋™ ๋…ธ์ถœ): ๋ฌผ๋ฆฌ ์นด๋ฉ”๋ผ ๋„์ž…์— ๋”ฐ๋ฅธ ์”ฌ์˜ ๋ช…์•” ๋ณ€ํ™”๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์กฐ์ ˆํ•˜๋Š” ์ž๋™ ๋…ธ์ถœ ์‹œ์Šคํ…œ ํƒ‘์žฌ. - CommandEncoderManager ๋„์ž…: ํ”„๋ ˆ์ž„์„ 4๋‹จ๊ณ„(RESOURCE, PRE_PROCESS, MAIN, POST_PROCESS)๋กœ ๊ตฌ๋ถ„. ์ธ์ฝ”๋” ๊ณต์œ  ๋ฐ ์ผ๊ด„ ํ ์ œ์ถœ์„ ํ†ตํ•ด CPU ์˜ค๋ฒ„ํ—ค๋“œ ๊ฒฝ๊ฐ ๋ฐ WebGPU ํŒŒ์ดํ”„๋ผ์ธ ์•ˆ์ •์„ฑ ๊ทน๋Œ€ํ™”. - ํฌ์ŠคํŠธ ์ดํŽ™ํŠธ ํ…์Šค์ฒ˜ ํ’€๋ง: ์ž„์‹œ ํ…์Šค์ฒ˜ ์žฌ์‚ฌ์šฉ ํ’€์„ ๊ตฌ์ถ•ํ•˜์—ฌ VRAM ํŒŒํŽธํ™” ๋ฐฉ์ง€ ๋ฐ GC๋กœ ์ธํ•œ ํ”„๋ ˆ์ž„ ๋“œ๋กญ ์™„๋ฒฝ ์ฐจ๋‹จ. - PrimitiveUtils ํ†ตํ•ฉ: ๊ธฐํ•˜ ์—ฐ์‚ฐ ๊ณตํ†ตํ™”๋กœ ์ฝ”๋“œ ๊ฒฝ๋Ÿ‰ํ™” ๋ฐ ์‹ ๊ทœ ํ”„๋ฆฌ๋ฏธํ‹ฐ๋ธŒ 3์ข…(RoundedBox, Cone, Ring) ์ถ”๊ฐ€. - DefineGPUProperty ๋‹จ์ผ ํ†ตํ•ฉ: Vertex/Fragment๋กœ ์ด์›ํ™”๋˜์—ˆ๋˜ ๋ฒ„ํผ ์ •์˜๊ธฐ๋ฅผ ํ•˜๋‚˜๋กœ ํ†ตํ•ฉํ•˜์—ฌ ๋ฐ์ดํ„ฐ ์—ฐ๊ฒฐ ์˜ค๋ฒ„ํ—ค๋“œ ๊ฐ์†Œ ๋ฐ ๊ฐœ๋ฐœ ํŽธ์˜์„ฑ ์ฆ๋Œ€. - - - ๐Ÿ” 2. ๋…๋ฆฝํ˜• ์ง„๋‹จ ์›น์•ฑ 'RedGPU Inspector' - RedGPU Inspector: redcamel.github.io/RedGPU/maโ€ฆ - ๋ฉ”์ธ ํ”„๋ ˆ์ž„ ๋ถ€ํ•˜ Zero: ๋ฉ”์ธ ์Šค๋ ˆ๋“œ ๋Ÿฐํƒ€์ž„ ์„ฑ๋Šฅ ์ €ํ•˜๋ฅผ ์ผ์œผํ‚ค๋˜ ๊ตฌํ˜• ๋””๋ฒ„๊ทธ ๋ Œ๋”๋Ÿฌ(DebugRender)๋ฅผ ์ „๋ฉด ํ๊ธฐ. - Vite React TS ๊ธฐ๋ฐ˜ ๋…๋ฆฝ ๋Œ€์‹œ๋ณด๋“œ: VRAM ์ƒํƒœ, GPUBuffer ๋ฆฌ๋“œ๋ฐฑ ๋ฐ์ดํ„ฐ ํ…Œ์ด๋ธ”ํ™”. - ์‹ค์‹œ๊ฐ„ ๋ชจ๋‹ฌ ๋ฏธ๋ฆฌ๋ณด๊ธฐ: G-Buffer ๋ฐ ํ›„์ฒ˜๋ฆฌ ์ค‘๊ฐ„ ํ…์Šค์ฒ˜ ์‹ค์‹œ๊ฐ„ ๋ชจ๋‹ˆํ„ฐ๋ง, ์”ฌ ๋…ธ๋“œ ํŠธ๋ฆฌ ๋ทฐ, ํ†ค๋งต ์‹ค์‹œ๊ฐ„ ๋ณ€ํ™˜ ์ œ์–ด ๊ธฐ๋Šฅ ํƒ‘์žฌ. - - - ๐Ÿ“ฆ 3. ๊ธฐ๋ฐ˜ ๊ตฌ์กฐ ๋ฐ ๊ธฐํƒ€ ๊ฐœ์„ ์‚ฌํ•ญ - ์ตœ์ƒ์œ„ ๊ธฐ๋ณธ ๊ฐ์ฒด ์ •๋ฆฝ: BaseObject, RedGPUObject ์‹ ์„ค๋กœ ์ฝ”์–ด ์ˆ˜์ค€์˜ ๋ฆฌ์†Œ์Šค ์ˆ˜๋ช… ๊ด€๋ฆฌ ๋ฐ ๋ฉ”๋ชจ๋ฆฌ ๋ˆ„์ˆ˜ ๋ฐฉ์ง€. - DirectTexture ๋„์ž…: ์™ธ๋ถ€ GPUTexture ๋ฆฌ์†Œ์Šค๋ฅผ ์›น์บ  ์ŠคํŠธ๋ฆฌ๋ฐ์ด๋‚˜ ์‹ค์‹œ๊ฐ„ ์บ”๋ฒ„์Šค์— VRAM ๋ณต์‚ฌ ์ง€์—ฐ ์—†์ด ๋‹ค์ด๋ ‰ํŠธ ๋ฐ”์ธ๋”ฉ (ADirectTexture, 2D, Cube ์ง€์›). - - - - Examples ํŽ˜์ด์ง€: redcamel.github.io/RedGPU/exโ€ฆ #WebGPU #RedGPU #GraphicsEngine #3D #WebGL #TypeScript #JavaScript #Render #OpenSource
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Hiding all along: A free simple graphics engine that emerges from squared paper. How many are out there? #graphicsengine #mathematics
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17 Aug 2025
โšก Built my own graphics engine: Asthrarisine Sounds fun? Reality = invisible meshes, memory bugs & shader headaches. But hereโ€™s what made it work: #OpenGL #GraphicsEngine #GPUProgramming #GLTF #GameDev #ShaderProgramming
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2 Sep 2023
STOPใ‚’ๆŠผใ™ใจ็›ดๅ‰ใฎ1ๆณขๅฝขใฎใฟ่กจ็คบใฏใ€SIGLENT SDS1202X ใงใ‚‚ๅŒใ˜ไป•ๆง˜ใ€‚ ใใฎ็Šถๆ…‹ใซใŠใ„ใฆใ‚‚ใ€SIGLENTใฏ่ซง่ชฟ่กจ็คบๅดฉใ‚Œใšใซใงใใฆใ„ใพใ™ใญใ€‚ ็ทšใ‚’ๆใใจใใซAntiAlias=Off ใฃใฆใฎใจใƒฉใ‚นใ‚ฟใƒผใ‚ชใƒšใƒฌใƒผใ‚ทใƒงใƒณใฎๅ•้กŒใชใฎใ‹ใช๏ผŸ RockChip RK3399 ใฎGraphicsEngineๆ€ง่ƒฝๅ•้กŒ๏ผŸ

HDO800ใ‚‚ใ‚„ใฃใฑใ‚Šใ€่ผๅบฆ้šŽ่ชฟใŒๅพฎๅฆ™ใชใ‚“ใ ใญ HDO1000ใงใ‚‚่ผๅบฆ้šŽ่ชฟใŒๅพฎๅฆ™ใชใ‚“ใ ใ‘ใฉใ€ใใ‚ŒใŒใใฎใพใพไธ‹ไฝใƒขใƒ‡ใƒซใงใ‚‚ๅ—ใ‘็ถ™ใŒใ‚Œใฆใ‚‹ๆ„Ÿใ˜ใŒใ™ใ‚‹ ใใ—ใฆSTOPใ‚’ๆŠผใ™ใจ็›ดๅ‰ใฎ1ๆณขๅฝขใฎใฟ่กจ็คบใ™ใ‚‹ใ€ใจใ„ใ†ไป•ๆง˜ใ‚‰ใ—ใ้šŽ่ชฟ่กจ็พใŒๅ…จใ่กŒใ‚ใ‚Œใชใใชใ‚‹(ใ‚ทใƒณใ‚ฐใƒซใƒˆใƒชใ‚ฌใงใชใใฆใ‚‚) ใ“ใ‚Œใชใ‚“ใจใ‹ใ—ใฆใปใ—ใ„
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i dont think it will be a jump like mkx to mk11. i wouldnt mind the same graphicsengine like mk11 with sone tweaks here and there. i think its still pretty impressive. gameplaywise i think we get more fast paced... that will be komlletly new. just my guesses.
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Muy contento de haber podido participar en esta versiรณn de #Evergine. Echadle un vistazo a las novedades porque hay cosas chulรญsimas. Y es totalmente gratis!! evergine.com/download #GraphicsEngine @EvergineTeam
Today we are launching the first major release of #Evergine! Evergine 2023.3.1 is available!๐Ÿš€ One of the exciting aspects is that you can start playing with some of the most advanced graphics technologies for #DigitalTwins presented recently, like #NeRF. youtu.be/8iIeRzTa7Ck
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13 Apr 2022
#Metaverse ยปHow #EpicGames is changing #gaming โ€” and maybe #themetaverse: The #gaminggiantโ€™s new #3D #realtime #graphicsengine may help build a very different conception of #Web3.ยซ bit.ly/38BGM0R

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16 Mar 2022
Recently, we have announced first #Evergine release of the year! Do you want to find out all the new features and improvements we have done to our #graphicsengine? Keep reading! ๐Ÿ‘‡๐Ÿ‘‡ #AugmentedReality #VirtualReality
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.@TechSoft3D says its #HOOPSVisualize serves as the #graphicsengine for the whole @MineRPSolutions platform; with powerful #3Dvisualisation customers can quickly ID low-grade and high-grade areas & decide where they want to focus their extraction efforts bit.ly/3kebrEX
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Why did the #SoftwareEngineers at #Skycoin use their #CX #ProgrammingLanguage to create a #GraphicsEngine called #CXFX then start building a 3D #blockchain #VideoGame called #Skylight that'll play like a modern #007GoldenEye fused with everything #crypto? Because they can.
27 Aug 2020
WIP : sphere/triangle collision and response. #MadeWithCXFX #screenshotsaturday $SKY @SkycoinProject $BTC $ETH
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Now testing the lights on our #graphicsengine I hope it look better when we are finished ๐Ÿ˜‹ #gamedev #indiegamedev #gamedevs
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HEY, remember this guy? well, it's now rendering on our own #GraphicsEngine ๐Ÿ’ช soon we will replace the engine we are using with our own ๐Ÿค—
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Starting with our #GraphicsEngine, we are already rendering stuff ๐Ÿ’ช
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1 Dec 2019
Well, shadow mapping kinda worked! Just one direction for now. More to follow. #graphics #3dgraphics #gaming #games #gameengine #graphicsengine #opengl #indiegamedev #indiedev #gamedev
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10 Sep 2019
๐Ÿ†’ "#Code-It-Yourself! #3D Graphics Engine Part 1 - Triangles & Projection" great tutorial by @javidx9, aka #OneLoneCoder! #GameDev #Developers #Cplusplus #Gaming #Programming #Devs #GraphicsEngine #2D #Tutorial #GameDevelopment youtube.com/watch?v=ih20l3pJโ€ฆ

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28 Nov 2018
Linux support out now! Basemark GPU 1.1 out now for Linux, Windows and Android! ow.ly/hSbH50jO0vm #Basemark #BasemarkGPU #GPU #Graphics #GraphicsEngine #Vulkan #OpenGL #DirectX #DirectX12 #Android #Windows #Linux #Benchmark
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Available now as a fee download! Benchmark and compare #Windows to #Linux, #OpenGL to #DirectX12 and all the latest #Android devices. #Basemark #BasemarkGPU #GPU #Graphics #GraphicsEngine #OpenGLES #DirectX #DirectX12 #Benchmark
27 Nov 2018
You can now download Basemark GPU 1.1 for Windows and Android! Linux build will be ready to download on the 29th of November. ow.ly/hSbH50jO0vm #Basemark #BasemarkGPU #GPU #Graphics #GraphicsEngine #Vulkan #OpenGL #DirectX #DirectX12 #Android #Windows #Linux #Benchmark
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