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I made a Sparse Voxel Octree chunk loading system in #Roblox Open sourced here: github.com/cameronpcampbell/… #RobloxDev #RobloxDevs #EditableMesh #MarchingCubes #GameDev #Octrees #Octree
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— CONNECTIONS ♾ INTERCONNECTIONS — Coming soon - A personal project about US. This is a prototype of a living artwork — a single organism that breathes, drifts, and reshapes itself in real time. Built entirely in code, no 3D modelling software. The geometry is generated procedurally — it’s not decorative, it’s a direct mathematical consequence of what lives within. Everything is connected. Everything flows. The form is dictated by participation. #creativecoding #generativeart #threejs #marchingcubes #digitalart #prototype
— CONNECTIONS ♾ INTERCONNECTIONS — ~ progress report 2. I've been prototyping an ecosystem with a direct mathematical response to the internal network. ~ It's alive, always in motion. ~ each person adding to a shared living artwork that gets richer the more people join. ~ thank you @arthr for taking the time to give me some feedback 🤌💚. i may reach out to more of you 🙏
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I solved this problem 15 yrs ago in processing.org with a marchingcubes algo that iterates over a tr-view. So i was happily surprised with ai gen of multiview imgs. So the pipeline is possible in open source python, but it needs a personal step to screendump the ….,
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21 Nov 2025
MarchingCubes Roughness Transmission. Thanks @threejs!
20 Nov 2025
ᨒ Jelly Switch
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20 Nov 2025
Replying to @bandinopla
Could be done with MarchingCubes Roughness Transmission too... ? 👀
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20 Nov 2025
MarchingCubes Roughness Transmission 👀
20 Nov 2025
ᨒ Jelly Switch
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3 Aug 2025
🚀 Recreated Donkey Kong: Bananza's terrain deformation system 🧊 Marching Cubes C in UE5 🖱️ Real-time editing 🌍 Procedural terrain with chunk system 🎨 Vertex color shader for modified areas #UE5 #ProceduralGeneration #MarchingCubes #GameDev #Cplusplus #TechnicalArtist
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Working on a demo of dynamic water system! Each droplet is a simple simulated SPH particle, accelerated by a custom spatial‐hash grid. And it dynamically generate a smooth mesh via MarchingCubes and squeeze every drop of performance with multi‐threaded splatting and adaptive clustering. #Unity3D #GameDev
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marchingCubes or not marchingCubes, that is the render.
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I'm reading this, but it's quite difficult to understand. While I could try explaining it in my own words, that wouldn’t help much with communication. So, I've decided to focus on fully comprehending it. #MarchingCubes #Threejs #FluidSimulation en.wikipedia.org/wiki/Marchi…
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Explore a mesmerizing AI-generated mathematical garden in Minecraft, brought to life by the power of Claude 3.7 Sonnet AI. 🌌✨ This evolving creation features: A vibrant Hyperbolic Paraboloid with smooth gradient coloring. An intricate Menger Sponge fractal constructed with striking shades of orange, yellow, and red concrete. An expanding Marching Cubes sculpture, continuously enhanced with dynamic lighting, complementary structures, and vibrant color transitions. Beautifully designed interconnected pathways, seamlessly blending these fascinating mathematical wonders into an immersive experience. This AI-generated Minecraft garden showcases the endless possibilities at the intersection of art, mathematics, and artificial intelligence. 🎥 Watch the stunning 4K60 version here: youtu.be/ZuBRfqBeqME 🌳 Explore more about Realis Worlds: linktr.ee/realisworlds #Minecraft #AI #ClaudeAI #MathematicalArt #Fractal #MarchingCubes #RealisWorlds #AIArt #MinecraftBuild #GenerativeArt #CreativeAI
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So after lot's of trial and error I finally managed to make a okayish looking terrain for my project. Even chunk loading does work quit well. >_> It's mostly static and doesn't need to be updated runtime for this project yet which comes handy ^^ #MarchingCubes #indiedev
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I made a styling language for #roblox which compiles to instances in the datamodel via rojo. #RobloxDev #RobloxDevs #MarchingCubes #StyleSheets
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A truly infinite procedural world created in #Roblox via #EditableMesh. I've optimised the system further by refining the Octree LODs. #RobloxDev #RobloxDevs #EditableMesh #MarchingCubes #GameDev #Octrees #Octree
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A truly infinite procedural world created in #Roblox via #EditableMesh. Terrain spans across the horizon in all directions - this is possible thanks to an Octree LOD system. A solid 60fps is kept. #RobloxDev #RobloxDevs #EditableMesh #MarchingCubes #GameDev #Octrees #Octree
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Octree Chunk Loading System On An Absolutely Massive Scale. #RobloxDev #RobloxDevs #EditableMesh #MarchingCubes #GameDev #Octrees #Octree
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I switched my terrain generator to use Octrees. The video below shows detail decreasing as the distance from the origin increases. My next goal is to make the Octrees update as the player moves. #RobloxDev #RobloxDevs #EditableMesh #MarchingCubes #GameDev #Octrees #Octree
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